I like the new stuff in maya
but it's just so unstable once I try to get fancy
mash breaks all the time past 2 mash networks
and using layers in the new render thing is never consistent.
the new render pass thing ignores overrides seemingly when it feels like it.
reference files constantly cause mash node disconnects, and there always
alerts that pop up that I just have to ignore in a scene?
sometimes the references work, sometimes they cause weird render issues
where redshift prepass just gets stuck on the same frame on the same
prepass. so when I want to keep things in one project, I can't, I have to
split it into separate files just to render it sometimes.
just gotta keep my options open.



if I just use it for modeling and UVing it's great though, just can't seem
to not hate it more when trying to do more than that.

any idea when the other features get shown Jordi? thanks for the reply by
the way


On Sat, Feb 4, 2017 at 1:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> "is this all of it, or are there more surprises? "
>
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest,
> come  in and check it!
>
> Houdini..  doest it look like...
>
> https://www.youtube.com/watch?v=bwzDxp2TC7I
> ᐧ
>
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>
>>
>> :)
>>
>> On 4 Feb 2017, at 06:18, Eugene Flormata <eug...@flormata.com> wrote:
>>
>> https://vimeo.com/202435893
>>
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
>>
>>
>> I can’t talk much but what you saw in that video is actually enormous
>> amount of features… have another look.
>>
>> I always thought houdini already had booleans
>>
>>
>> Indeed, it has the cookie tool that was booleans… and very good as well…
>> now they are… let’s say… incredible.
>>
>> I'm still wondering if a baked animation pipeline works in it, if anyone
>> has an idea.
>>
>> It's based on just baking various constraints and re-constraining. and
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
>>
>>
>> You will be able to see this and more very very shortly… :-). Sorry… NDA.
>> jb
>>
>
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