Hello Gang,
This crash is driving me bananas..
Anyone tried to use this for rigging:
Say you want to rig a leg.
- Create 2 parallel crvs following the length of the leg you want to rig,
using say 3 points. (top, middle, end)
- Separate the crvs by roughly the width of the limb.
- Cluster center (or envelope) the points btwn the crvs together in pairs
(crv1.point[0] with crv2.point[0] , crv1.point[1] with crv2.point[1], etc
.. )
- Loft a surface btwn thos 2 crvs.
Evenly distribute say 5 nulls along the length of that surface
(Surf_constrain)

As soon as you drive an envelope deform with those Surf_constrain nulls,
the scene crashes,
Sometimes as soon as you touch a cluster center, sometimes it takes a
couple of tries.

=(
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to