Hello Gang, This crash is driving me bananas.. Anyone tried to use this for rigging: Say you want to rig a leg. - Create 2 parallel crvs following the length of the leg you want to rig, using say 3 points. (top, middle, end) - Separate the crvs by roughly the width of the limb. - Cluster center (or envelope) the points btwn the crvs together in pairs (crv1.point[0] with crv2.point[0] , crv1.point[1] with crv2.point[1], etc .. ) - Loft a surface btwn thos 2 crvs. Evenly distribute say 5 nulls along the length of that surface (Surf_constrain)
As soon as you drive an envelope deform with those Surf_constrain nulls, the scene crashes, Sometimes as soon as you touch a cluster center, sometimes it takes a couple of tries. =(
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

