Not that AD would ever revive XSI, but if they did I know that we at ASC
would buy a few cuts.  I am using my copy to use do crowd work as I type
this.

G


On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <[email protected]>
wrote:

> Didn't want to sound flippant, that was most likely due to my bad english.
> :)
> It was just the newest production I found on the roll and I thought is was
> worth mentioning.  I know that Lightwave was also a player in TV series and
> got famous for beeing in that area. Maybe it's still active there.
>
> Can we just agree that Lightwave is dead?
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 10:04 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> Now, now, no need to be flippant. :)
>
>
>
> That's actually why I made reference to the TV stuff we all know to be
> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
> etc, etc. Not bad for a product that failed to penetrate it's target market.
>
>
>
> On 1 March 2017 at 20:46, Sven Constable <[email protected]> wrote:
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 9:28 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
>
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
>
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
>
>
> On 1 March 2017 at 19:42, Sven Constable <[email protected]> wrote:
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]
> <[email protected]>] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel <[email protected]> wrote:
>
> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
>
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
>
> I had the strong feeling that investing in XSI was the definitive next
> move.
>
> ..talk about intuition
>
>
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable <[email protected]>:
>
> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max costumers would accept more easily because
> of its combination of proceduralism and the "intuitive" way of working. Aka
> the old way, like you know…max and maya works.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 6:34 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I agree a return of Lightwave isn't the most probable thing to happen but
> Newtek still have a lot of customers in broadcast sector in the US. They
> have the funding through the rest of their business that they've been able
> to allow the rewrite to take forever and a day; and there's enough
> customers outside of the hobbyist market that are looking for an
> alternative to the Autodesk rental monopoly that will never take to a
> technical procedural toolset like Houdini's.
>
>
>
> Market disrupters don't always come from the most obvious of places and
> sometimes they rise from the dead. ;)
>
>
>
> I'm not suggesting I like Lightwave, just that a resurgent Lightwave could
> as an outside bet, become a serious alternative for those that refuse to
> hold their nose and pay Autodesk too much for too little.
>
>
>
> On 1 March 2017 at 17:18, Sven Constable <[email protected]> wrote:
>
> Was thinking the same. Didn't they rewrite the core since five years at
> least? Giving the very low price tag of Lightwave (last time I checked it
> was couple hundred bucks) and the tiny user base which is probably 50%
> hobbyists, I find it hard to believe they will get the money to finish that
> task.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Olivier Jeannel
> *Sent:* Wednesday, March 01, 2017 5:55 PM
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
>
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Ligjtwave returns ? Seriously ?
>
>
>
> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <[email protected]>:
>
> I think disrupters still exist in the marketplace. You just have to look
> at the success of Allegorithmic. They've built tools for the major gaming
> studios by leveraging the consumer marketplace as their largest profit
> centre. Their $20 a month offer has well in excess of 100k subscribers and
> this in turn has given them the funds to rapidly develop their product
> portfolio. Substance Painter has seriously eaten into Mari's base, and
> that's without UDIM capabilities.
>
>
>
> The smart thing about the Substance business model is that it's managed to
> permeate into all the 3d sub-sectors - it's integrated in VFX, media,
> architectural & design product offerings as well as it's core gaming sector
> ones.
>
>
>
> And this may sound crazy, but I wouldn't write Lightwave off either.
> They're just about to launch their long awaited rewrite 'Lightwave Next'
> offer and there's a legion of ex Lightwave customers in Modo-land looking
> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
> with a rewritten core that takes advantage a parallel processing world and
> maintain a price point around the $1k mark they might have something to
> build on.
>
>
>
> 10 years ago I don't think that anybody would have predicted that SideFX
> would be a leading games pipeline DCC tool in 2017, and would be pursuing a
> more generalist non VFX customer with a focus on direct modelling, rigging
> and animation. The great thing about this industry is it's constant ability
> to challenge convention.
>
>
>
> On 1 March 2017 at 15:13, Matt Lind <[email protected]> wrote:
>
> Likewise, if you had asked me back in 1997 if Maya would still be around
> and
> the dominant player in 2017, I would have said no, and also,"god I hope
> not"
> (come to think of it, that may have actually happened).  Anyway, it's 2017
> and here we are.
>
> What's more realistic these days is the ol' Indiana Jones swap out the gold
> monkey head for a bag of sand trick.  Instead of introducing new products
> built from scratch, we're seeing incremental updates that shift an existing
> product over to whatever it was supposed to be.  It takes more energy and
> time to do that, but it's a safer bet in the business space.  There's more
> to new product than the technology - there's also sales concerns.  You have
> to create a brand, educate the consumer, develop sales channels, etc...
> Even
> if the product is done right, there's no guarantee it will sell as we've
> seen with Softimage, Nichimen, Matador, and other quality products.
>
> What I would like to see more of is improvement in the individual user
> experience to be able to run with a creative idea and be able to bring it
> to
> fruition uninhibited.  It seems like that aspect of user workflow has been
> lost.  While today's software is vastly improved, more scalable,
> customizable, team oriented, etc...there are so many extra layers just to
> get started that I found it a big turn off to do personal work anymore.
>
> While recently going through some old stuff, I came across my first demo
> reel which I created using Softimage Creative Environment 2.62 in the early
> 90s.  As I watched it I remembered the effort it took back then and started
> to think about how much time it would take to do that same project today.
> While the rendering would absolutely be faster (practically real time), the
> manually labor intensive operations such as setting key frames really
> haven't changed.  In other words, the project would take about the same
> amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
> thought of using current tools became a deterrent as they don't feel
> natural.  Today's tools are not inspiring as they require a certain
> controlled mindset just to be able to function in un-intuitive ways, and
> that mindset is in conflict with being creative where ideas just need to
> flow.
>
> I would like to see another Daniel Langlois type where inspiration to
> create
> drives the improvement of the tools, not engineering bravado.
>
> Matt
>
>
> Date: Wed, 1 Mar 2017 14:19:24 +0000
> From: Andy Nicholas <[email protected]>
> Subject: Re: Getting close to a 3 year old EOL annyversary
>
> >the risk vs. reward proposition doesn't seem to be attracting enough new
> >players to the market.
>
> True for the moment, but things don't stand still. Do you think people will
> still be using Maya in 20 years time? (god I hope not!) Technology,
> hardware, and client's needs all change faster than we realise.
>
> So I have a more optimistic outlook, I think it's just a matter of time
> before someone somewhere comes up with something new that does it in a
> different way, or maybe just in a better way.
>
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