Make dcc great ag ... On 2 Mar 2017 05:50, "Gregor Punchatz" <[email protected]> wrote:
> Not that AD would ever revive XSI, but if they did I know that we at ASC > would buy a few cuts. I am using my copy to use do crowd work as I type > this. > > G > > > On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <[email protected]> > wrote: > >> Didn't want to sound flippant, that was most likely due to my bad >> english. :) >> It was just the newest production I found on the roll and I thought is >> was worth mentioning. I know that Lightwave was also a player in TV series >> and got famous for beeing in that area. Maybe it's still active there. >> >> Can we just agree that Lightwave is dead? >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 10:04 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> Now, now, no need to be flippant. :) >> >> >> >> That's actually why I made reference to the TV stuff we all know to be >> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff >> etc, etc. Not bad for a product that failed to penetrate it's target market. >> >> >> >> On 1 March 2017 at 20:46, Sven Constable <[email protected]> >> wrote: >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 9:28 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> >> >> >> That's maybe a little unfair to lil' old Lightwave considering XSI is not >> only dead but long since become one with the daisies. Lightwave to it's >> credit still draws breath and I'd be pretty proud of being behind the DCC >> that was the primary technology used on so many well known FX driven TV >> shows through the nineties and noughties. Surely you reached that part of >> the wiki page to read the roll call. >> >> >> >> https://en.wikipedia.org/wiki/LightWave_3D >> >> >> >> On 1 March 2017 at 19:42, Sven Constable <[email protected]> >> wrote: >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> Personally, I would like to see Lightwave raise from the dead even I >> never worked with it. The first time I heard of it was ,when its was called >> a "video toaster addon" for the amiga system and the last time was when it >> was used on Seaquest. There was more, as I just found out on Wikipedia. >> I honour the work Newtek put into it. But it didn't play a mayor role in >> the business it was targeted for. Even 10 years ago. >> >> >> >> *From:* [email protected] [ >> mailto:[email protected] >> <[email protected]>] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 8:12 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> ..talk about intuition >> >> ;) >> >> >> >> On 1 March 2017 at 19:09, Olivier Jeannel <[email protected]> wrote: >> >> Hey I loved Lightwave ! I made incredible stuff all alone with it back >> in the days (incredible at my level, of course) >> >> I just quited it, I knew it would soon die or not evolve much (the >> separated modeler and animation layout). >> >> I had the strong feeling that investing in XSI was the definitive next >> move. >> >> ..talk about intuition >> >> >> >> 2017-03-01 18:56 GMT+01:00 Sven Constable <[email protected]>: >> >> Talking about the undead…it's not impossible AD will revive Softimage. >> Ok, very unlikely looking at ADs policy when a software was killed, it's >> killed. When Houdini grows even stronger and the whole procedural approach >> will simply not work inside Maya or Max for whatever reason in the long >> term, they potentially have the technology to compete with Houdini and a >> software that (ex-) Maya or Max costumers would accept more easily because >> of its combination of proceduralism and the "intuitive" way of working. Aka >> the old way, like you know…max and maya works. >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 6:34 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I agree a return of Lightwave isn't the most probable thing to happen but >> Newtek still have a lot of customers in broadcast sector in the US. They >> have the funding through the rest of their business that they've been able >> to allow the rewrite to take forever and a day; and there's enough >> customers outside of the hobbyist market that are looking for an >> alternative to the Autodesk rental monopoly that will never take to a >> technical procedural toolset like Houdini's. >> >> >> >> Market disrupters don't always come from the most obvious of places and >> sometimes they rise from the dead. ;) >> >> >> >> I'm not suggesting I like Lightwave, just that a resurgent Lightwave >> could as an outside bet, become a serious alternative for those that refuse >> to hold their nose and pay Autodesk too much for too little. >> >> >> >> On 1 March 2017 at 17:18, Sven Constable <[email protected]> >> wrote: >> >> Was thinking the same. Didn't they rewrite the core since five years at >> least? Giving the very low price tag of Lightwave (last time I checked it >> was couple hundred bucks) and the tiny user base which is probably 50% >> hobbyists, I find it hard to believe they will get the money to finish that >> task. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Olivier Jeannel >> *Sent:* Wednesday, March 01, 2017 5:55 PM >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> Ligjtwave returns ? Seriously ? >> >> >> >> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <[email protected]>: >> >> I think disrupters still exist in the marketplace. You just have to look >> at the success of Allegorithmic. They've built tools for the major gaming >> studios by leveraging the consumer marketplace as their largest profit >> centre. Their $20 a month offer has well in excess of 100k subscribers and >> this in turn has given them the funds to rapidly develop their product >> portfolio. Substance Painter has seriously eaten into Mari's base, and >> that's without UDIM capabilities. >> >> >> >> The smart thing about the Substance business model is that it's managed >> to permeate into all the 3d sub-sectors - it's integrated in VFX, media, >> architectural & design product offerings as well as it's core gaming sector >> ones. >> >> >> >> And this may sound crazy, but I wouldn't write Lightwave off either. >> They're just about to launch their long awaited rewrite 'Lightwave Next' >> offer and there's a legion of ex Lightwave customers in Modo-land looking >> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver >> with a rewritten core that takes advantage a parallel processing world and >> maintain a price point around the $1k mark they might have something to >> build on. >> >> >> >> 10 years ago I don't think that anybody would have predicted that SideFX >> would be a leading games pipeline DCC tool in 2017, and would be pursuing a >> more generalist non VFX customer with a focus on direct modelling, rigging >> and animation. The great thing about this industry is it's constant ability >> to challenge convention. >> >> >> >> On 1 March 2017 at 15:13, Matt Lind <[email protected]> wrote: >> >> Likewise, if you had asked me back in 1997 if Maya would still be around >> and >> the dominant player in 2017, I would have said no, and also,"god I hope >> not" >> (come to think of it, that may have actually happened). Anyway, it's 2017 >> and here we are. >> >> What's more realistic these days is the ol' Indiana Jones swap out the >> gold >> monkey head for a bag of sand trick. Instead of introducing new products >> built from scratch, we're seeing incremental updates that shift an >> existing >> product over to whatever it was supposed to be. It takes more energy and >> time to do that, but it's a safer bet in the business space. There's more >> to new product than the technology - there's also sales concerns. You >> have >> to create a brand, educate the consumer, develop sales channels, etc... >> Even >> if the product is done right, there's no guarantee it will sell as we've >> seen with Softimage, Nichimen, Matador, and other quality products. >> >> What I would like to see more of is improvement in the individual user >> experience to be able to run with a creative idea and be able to bring it >> to >> fruition uninhibited. It seems like that aspect of user workflow has been >> lost. While today's software is vastly improved, more scalable, >> customizable, team oriented, etc...there are so many extra layers just to >> get started that I found it a big turn off to do personal work anymore. >> >> While recently going through some old stuff, I came across my first demo >> reel which I created using Softimage Creative Environment 2.62 in the >> early >> 90s. As I watched it I remembered the effort it took back then and >> started >> to think about how much time it would take to do that same project today. >> While the rendering would absolutely be faster (practically real time), >> the >> manually labor intensive operations such as setting key frames really >> haven't changed. In other words, the project would take about the same >> amount of time. Frankly, while I've had ideas I've wanted to pursue, the >> thought of using current tools became a deterrent as they don't feel >> natural. Today's tools are not inspiring as they require a certain >> controlled mindset just to be able to function in un-intuitive ways, and >> that mindset is in conflict with being creative where ideas just need to >> flow. >> >> I would like to see another Daniel Langlois type where inspiration to >> create >> drives the improvement of the tools, not engineering bravado. >> >> Matt >> >> >> Date: Wed, 1 Mar 2017 14:19:24 +0000 >> From: Andy Nicholas <[email protected]> >> Subject: Re: Getting close to a 3 year old EOL annyversary >> >> >the risk vs. reward proposition doesn't seem to be attracting enough new >> >players to the market. >> >> True for the moment, but things don't stand still. Do you think people >> will >> still be using Maya in 20 years time? (god I hope not!) Technology, >> hardware, and client's needs all change faster than we realise. >> >> So I have a more optimistic outlook, I think it's just a matter of time >> before someone somewhere comes up with something new that does it in a >> different way, or maybe just in a better way. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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