Make dcc great ag ...

On 2 Mar 2017 05:50, "Gregor Punchatz" <[email protected]> wrote:

> Not that AD would ever revive XSI, but if they did I know that we at ASC
> would buy a few cuts.  I am using my copy to use do crowd work as I type
> this.
>
> G
>
>
> On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <[email protected]>
> wrote:
>
>> Didn't want to sound flippant, that was most likely due to my bad
>> english. :)
>> It was just the newest production I found on the roll and I thought is
>> was worth mentioning.  I know that Lightwave was also a player in TV series
>> and got famous for beeing in that area. Maybe it's still active there.
>>
>> Can we just agree that Lightwave is dead?
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 10:04 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> Now, now, no need to be flippant. :)
>>
>>
>>
>> That's actually why I made reference to the TV stuff we all know to be
>> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
>> etc, etc. Not bad for a product that failed to penetrate it's target market.
>>
>>
>>
>> On 1 March 2017 at 20:46, Sven Constable <[email protected]>
>> wrote:
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 9:28 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>>
>>
>>
>> That's maybe a little unfair to lil' old Lightwave considering XSI is not
>> only dead but long since become one with the daisies. Lightwave to it's
>> credit still draws breath and I'd be pretty proud of being behind the DCC
>> that was the primary technology used on so many well known FX driven TV
>> shows through the nineties and noughties. Surely you reached that part of
>> the wiki page to read the roll call.
>>
>>
>>
>> https://en.wikipedia.org/wiki/LightWave_3D
>>
>>
>>
>> On 1 March 2017 at 19:42, Sven Constable <[email protected]>
>> wrote:
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>> Personally, I would like to see Lightwave raise from the dead even I
>> never worked with it. The first time I heard of it was ,when its was called
>> a "video toaster addon" for the amiga system and the last time was when it
>> was used on Seaquest. There was more, as I just found out on Wikipedia.
>> I honour the work Newtek put into it. But it didn't play a mayor role in
>> the business it was targeted for. Even 10 years ago.
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]
>> <[email protected]>] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 8:12 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> ..talk about intuition
>>
>> ;)
>>
>>
>>
>> On 1 March 2017 at 19:09, Olivier Jeannel <[email protected]> wrote:
>>
>> Hey I loved Lightwave ! I made incredible stuff all alone with it  back
>> in the days (incredible at my level, of course)
>>
>> I just quited it,  I knew it would soon die or not evolve much (the
>> separated modeler and animation layout).
>>
>> I had the strong feeling that investing in XSI was the definitive next
>> move.
>>
>> ..talk about intuition
>>
>>
>>
>> 2017-03-01 18:56 GMT+01:00 Sven Constable <[email protected]>:
>>
>> Talking about the undead…it's not impossible AD will revive Softimage.
>> Ok, very unlikely looking at ADs policy when a software was killed, it's
>> killed. When Houdini grows even stronger and the whole procedural approach
>> will simply not work inside Maya or Max for whatever reason in the long
>> term, they potentially have the technology to compete with Houdini and a
>> software that (ex-) Maya or Max costumers would accept more easily because
>> of its combination of proceduralism and the "intuitive" way of working. Aka
>> the old way, like you know…max and maya works.
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 6:34 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I agree a return of Lightwave isn't the most probable thing to happen but
>> Newtek still have a lot of customers in broadcast sector in the US. They
>> have the funding through the rest of their business that they've been able
>> to allow the rewrite to take forever and a day; and there's enough
>> customers outside of the hobbyist market that are looking for an
>> alternative to the Autodesk rental monopoly that will never take to a
>> technical procedural toolset like Houdini's.
>>
>>
>>
>> Market disrupters don't always come from the most obvious of places and
>> sometimes they rise from the dead. ;)
>>
>>
>>
>> I'm not suggesting I like Lightwave, just that a resurgent Lightwave
>> could as an outside bet, become a serious alternative for those that refuse
>> to hold their nose and pay Autodesk too much for too little.
>>
>>
>>
>> On 1 March 2017 at 17:18, Sven Constable <[email protected]>
>> wrote:
>>
>> Was thinking the same. Didn't they rewrite the core since five years at
>> least? Giving the very low price tag of Lightwave (last time I checked it
>> was couple hundred bucks) and the tiny user base which is probably 50%
>> hobbyists, I find it hard to believe they will get the money to finish that
>> task.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Olivier Jeannel
>> *Sent:* Wednesday, March 01, 2017 5:55 PM
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>>
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> Ligjtwave returns ? Seriously ?
>>
>>
>>
>> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <[email protected]>:
>>
>> I think disrupters still exist in the marketplace. You just have to look
>> at the success of Allegorithmic. They've built tools for the major gaming
>> studios by leveraging the consumer marketplace as their largest profit
>> centre. Their $20 a month offer has well in excess of 100k subscribers and
>> this in turn has given them the funds to rapidly develop their product
>> portfolio. Substance Painter has seriously eaten into Mari's base, and
>> that's without UDIM capabilities.
>>
>>
>>
>> The smart thing about the Substance business model is that it's managed
>> to permeate into all the 3d sub-sectors - it's integrated in VFX, media,
>> architectural & design product offerings as well as it's core gaming sector
>> ones.
>>
>>
>>
>> And this may sound crazy, but I wouldn't write Lightwave off either.
>> They're just about to launch their long awaited rewrite 'Lightwave Next'
>> offer and there's a legion of ex Lightwave customers in Modo-land looking
>> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
>> with a rewritten core that takes advantage a parallel processing world and
>> maintain a price point around the $1k mark they might have something to
>> build on.
>>
>>
>>
>> 10 years ago I don't think that anybody would have predicted that SideFX
>> would be a leading games pipeline DCC tool in 2017, and would be pursuing a
>> more generalist non VFX customer with a focus on direct modelling, rigging
>> and animation. The great thing about this industry is it's constant ability
>> to challenge convention.
>>
>>
>>
>> On 1 March 2017 at 15:13, Matt Lind <[email protected]> wrote:
>>
>> Likewise, if you had asked me back in 1997 if Maya would still be around
>> and
>> the dominant player in 2017, I would have said no, and also,"god I hope
>> not"
>> (come to think of it, that may have actually happened).  Anyway, it's 2017
>> and here we are.
>>
>> What's more realistic these days is the ol' Indiana Jones swap out the
>> gold
>> monkey head for a bag of sand trick.  Instead of introducing new products
>> built from scratch, we're seeing incremental updates that shift an
>> existing
>> product over to whatever it was supposed to be.  It takes more energy and
>> time to do that, but it's a safer bet in the business space.  There's more
>> to new product than the technology - there's also sales concerns.  You
>> have
>> to create a brand, educate the consumer, develop sales channels, etc...
>> Even
>> if the product is done right, there's no guarantee it will sell as we've
>> seen with Softimage, Nichimen, Matador, and other quality products.
>>
>> What I would like to see more of is improvement in the individual user
>> experience to be able to run with a creative idea and be able to bring it
>> to
>> fruition uninhibited.  It seems like that aspect of user workflow has been
>> lost.  While today's software is vastly improved, more scalable,
>> customizable, team oriented, etc...there are so many extra layers just to
>> get started that I found it a big turn off to do personal work anymore.
>>
>> While recently going through some old stuff, I came across my first demo
>> reel which I created using Softimage Creative Environment 2.62 in the
>> early
>> 90s.  As I watched it I remembered the effort it took back then and
>> started
>> to think about how much time it would take to do that same project today.
>> While the rendering would absolutely be faster (practically real time),
>> the
>> manually labor intensive operations such as setting key frames really
>> haven't changed.  In other words, the project would take about the same
>> amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
>> thought of using current tools became a deterrent as they don't feel
>> natural.  Today's tools are not inspiring as they require a certain
>> controlled mindset just to be able to function in un-intuitive ways, and
>> that mindset is in conflict with being creative where ideas just need to
>> flow.
>>
>> I would like to see another Daniel Langlois type where inspiration to
>> create
>> drives the improvement of the tools, not engineering bravado.
>>
>> Matt
>>
>>
>> Date: Wed, 1 Mar 2017 14:19:24 +0000
>> From: Andy Nicholas <[email protected]>
>> Subject: Re: Getting close to a 3 year old EOL annyversary
>>
>> >the risk vs. reward proposition doesn't seem to be attracting enough new
>> >players to the market.
>>
>> True for the moment, but things don't stand still. Do you think people
>> will
>> still be using Maya in 20 years time? (god I hope not!) Technology,
>> hardware, and client's needs all change faster than we realise.
>>
>> So I have a more optimistic outlook, I think it's just a matter of time
>> before someone somewhere comes up with something new that does it in a
>> different way, or maybe just in a better way.
>>
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