Hey guys, I'm after a little advice. I'm currently looking at building a some nice fluffy clouds made up of strands and from what I can see there a load of different ways to achieve something like this Houdini. Quite of few of the results I've seen demonstrated online are achieved by creating a velocity volume and drawing these the velocities out. These look nice but I cant really figure out a way to edit them afterwards. Other methods I've seen that look promising take points and running them through a Polywire, however there seem to a load of ways to group these points together and nothing is as succinct at position / strandposition
What I'm wondering is what do you recommend? Is there a method of strand creation / manipulation that gives you a nice amount of flexibility and control? I've always been a huge fan of ICE strands, and the concept of starting with some points, building up strandpositions a long these points and controlling the properties of the strands by either the point ID or the strandposition ID. >From what I can see there is not equivalent workflow that I can find, at least >not out of the box. I can make polywires with ID's and manipulate this, but >I'm still a little confused about the ID vs strandID context equivalent and >how to manipulate each of them. Any advice would be appreciated. Cheers, Tim
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