I saw this and got blanked.
Because this is the same back when they advertised DVD "extra" angle scenes
by "pushing a button" on your remote control.
Working more (deviating the story) means they ought to pay us more (4
timelines in 1 for RT (i.example))...
Because at the end of the day that´s where it all boils down: more
"alternative" stories, more characters, more texturing, more work...
and...more pay?

If so, let´s check it. If they ae going to keep on crunching hours for
this... I mean, we already have it bad as it is with cruch times, right?

Storywise? see first sentence.

Cheers.

On Thu, Mar 2, 2017 at 9:05 AM, Enter Reality <[email protected]> wrote:

> Yesterday at GDC Epic Games presented some of the innovating way the
> Unreal Engine 4 has been used in many different ways, creating many
> different solutions for both gaming and non-gaming projects, including
> realtime Automotive ads, movies and so on.
>
> Especially behind CG in movies, the general idea is to have a realtime
> visual feedback on characters and environments, in order to drastically
> reduce the production pipeline workflow, allowing the artists to see the
> results in realtime.
>
> Since lots of you works in the industry ( ads, movies ), what you think
> about this?
>
> This kind of interactive feedback and development is something you wish to
> try ( or you already developed a similar solution )?
>
> Epic Games @GDC 2017 <https://www.youtube.com/watch?v=K6tRt7c2elU>
>
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-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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