I saw this and got blanked. Because this is the same back when they advertised DVD "extra" angle scenes by "pushing a button" on your remote control. Working more (deviating the story) means they ought to pay us more (4 timelines in 1 for RT (i.example))... Because at the end of the day that´s where it all boils down: more "alternative" stories, more characters, more texturing, more work... and...more pay?
If so, let´s check it. If they ae going to keep on crunching hours for this... I mean, we already have it bad as it is with cruch times, right? Storywise? see first sentence. Cheers. On Thu, Mar 2, 2017 at 9:05 AM, Enter Reality <[email protected]> wrote: > Yesterday at GDC Epic Games presented some of the innovating way the > Unreal Engine 4 has been used in many different ways, creating many > different solutions for both gaming and non-gaming projects, including > realtime Automotive ads, movies and so on. > > Especially behind CG in movies, the general idea is to have a realtime > visual feedback on characters and environments, in order to drastically > reduce the production pipeline workflow, allowing the artists to see the > results in realtime. > > Since lots of you works in the industry ( ads, movies ), what you think > about this? > > This kind of interactive feedback and development is something you wish to > try ( or you already developed a similar solution )? > > Epic Games @GDC 2017 <https://www.youtube.com/watch?v=K6tRt7c2elU> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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