...and then there is this too:
http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so

On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller <
[email protected]> wrote:

> I saw this and got blanked.
> Because this is the same back when they advertised DVD "extra" angle
> scenes by "pushing a button" on your remote control.
> Working more (deviating the story) means they ought to pay us more (4
> timelines in 1 for RT (i.example))...
> Because at the end of the day that´s where it all boils down: more
> "alternative" stories, more characters, more texturing, more work...
> and...more pay?
>
> If so, let´s check it. If they ae going to keep on crunching hours for
> this... I mean, we already have it bad as it is with cruch times, right?
>
> Storywise? see first sentence.
>
> Cheers.
>
> On Thu, Mar 2, 2017 at 9:05 AM, Enter Reality <[email protected]> wrote:
>
>> Yesterday at GDC Epic Games presented some of the innovating way the
>> Unreal Engine 4 has been used in many different ways, creating many
>> different solutions for both gaming and non-gaming projects, including
>> realtime Automotive ads, movies and so on.
>>
>> Especially behind CG in movies, the general idea is to have a realtime
>> visual feedback on characters and environments, in order to drastically
>> reduce the production pipeline workflow, allowing the artists to see the
>> results in realtime.
>>
>> Since lots of you works in the industry ( ads, movies ), what you think
>> about this?
>>
>> This kind of interactive feedback and development is something you wish
>> to try ( or you already developed a similar solution )?
>>
>> Epic Games @GDC 2017 <https://www.youtube.com/watch?v=K6tRt7c2elU>
>>
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>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
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