...and then there is this too: http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so
On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller < [email protected]> wrote: > I saw this and got blanked. > Because this is the same back when they advertised DVD "extra" angle > scenes by "pushing a button" on your remote control. > Working more (deviating the story) means they ought to pay us more (4 > timelines in 1 for RT (i.example))... > Because at the end of the day that´s where it all boils down: more > "alternative" stories, more characters, more texturing, more work... > and...more pay? > > If so, let´s check it. If they ae going to keep on crunching hours for > this... I mean, we already have it bad as it is with cruch times, right? > > Storywise? see first sentence. > > Cheers. > > On Thu, Mar 2, 2017 at 9:05 AM, Enter Reality <[email protected]> wrote: > >> Yesterday at GDC Epic Games presented some of the innovating way the >> Unreal Engine 4 has been used in many different ways, creating many >> different solutions for both gaming and non-gaming projects, including >> realtime Automotive ads, movies and so on. >> >> Especially behind CG in movies, the general idea is to have a realtime >> visual feedback on characters and environments, in order to drastically >> reduce the production pipeline workflow, allowing the artists to see the >> results in realtime. >> >> Since lots of you works in the industry ( ads, movies ), what you think >> about this? >> >> This kind of interactive feedback and development is something you wish >> to try ( or you already developed a similar solution )? >> >> Epic Games @GDC 2017 <https://www.youtube.com/watch?v=K6tRt7c2elU> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- -=T=-
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