I also read over on the SideFX forums that they purposely created separate
calls for Point, Vertex, Primitive, Volume VOP's and Wrangles as a pure UX
thing. They're all effectively Attribute VOP's/Wrangles (which is made clear
in the new H16 network editor) but they can only act on one type of
attribute at any one time (set via the Run Over parameter in the
Wrangle/VOP).

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Gerbrand Nel
Sent: 06 March 2017 17:12
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<[email protected]>
Subject: Re: houdini question (and where to ask)

On that subject; What is the real difference between using a attrib vop, and
a point vop?
I always just use the attrib vop, but mostly because I have no idea what the
difference is?
G
On 2017/03/06 6:32 PM, Christopher Crouzet wrote:
> This kind of operation might be more suited in "detail" mode though.


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