still also climbing the houdini mountain looking up from the foothills...
but I wonder if this would be a perfect opportunity for a specific wrangle
node  - whether that be Point, VEX, SOP or attribute I have literally no
idea :D

On 6 March 2017 at 14:57, Fabricio Chamon <[email protected]> wrote:

> thanks everyone. The ramp parameter kind of works but as you say, is not
> that user friendly and does not show the points below 0. (that's ok, but I
> wonder if it is possible to write a custom widget in houdini)
>
> anyway, the thing I could not get right just yet is that sort of "get
> maximum in set" thing. Sorry for using ICE language, I'm trying to be open
> minded here, so please tell me if that`s not the correct mindset.
>
> so on this graph:
>
> [image: Imagem inline 1]
>
> ...how could I get the maximum value of the output noise node and compare
> to a single point output of the same node?
>
> From what I can tell, I'd have to:
>
> 1- create this pointvop node with a turbnoise, then store the output noise
> into an attribute (via bindexport?)
> 2- up one level -> drop an attrib promote (detail), set to maximum
> 3- drop another pointvop node with another noise node inside (same
> parameters) and compare the result noise to that found on the atrib promote
> node??
>
> I'm 99% sure this is totally wrong...how would you go about that single
> task specifically?
>
> and finally, thanks for the suggestions on houdini forums and discord.
> will try both (although I pretty much like this list =) )
>
>
> 2017-03-06 15:17 GMT+01:00 gareth bell <[email protected]>:
>
>> yeah - the lack of handles is frustrating
>> ------------------------------
>> *From:* [email protected] <
>> [email protected]> on behalf of Olivier Jeannel <
>> [email protected]>
>> *Sent:* 06 March 2017 14:05:17
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: houdini question (and where to ask)
>>
>> yep but it has no handles
>> and try to make négative values, it takes them but wont show on the curve
>> as it has a 0,1 space.
>> Unless i'm wrong (which i'd love to be)
>>
>> Le 6 mars 2017 14:36, "Olivier Jeannel" <[email protected]> a
>> écrit :
>>
>>> in vop, bind and bind export node will get an set datas.
>>> Ramp Parameters is sort of fcurve.
>>> It's a bit weak in terms of curve manipulation, but does the job.
>>> It has 2 modes rgb (ramp) and spline.
>>> If you use several ramps in the same vop, name them with different name
>>> or they might not export.
>>>
>>> Le 6 mars 2017 14:28, "Fabricio Chamon" <[email protected]> a écrit :
>>>
>>>> ..sorry, hit send too soon.
>>>>
>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or
>>>> do I have to iterate and store values for later comparision? In other
>>>> words: what is the best or recommended workflow to compare single point
>>>> data with global point data?
>>>>
>>>> Question #2: any nodes that resemble a fCurve node, like we have in
>>>> ICE? if not, what is the alternative?
>>>>
>>>> and finally, I can see this list is becoming more and more
>>>> houdini-esque than ever..but, what is the best place to ask beginner
>>>> questions like the above? houdini foruns, houdini list, odForce...
>>>>
>>>> thanks!
>>>>
>>>> 2017-03-06 14:23 GMT+01:00 Fabricio Chamon <[email protected]>:
>>>>
>>>>> Hi, I'm slowly getting into houdini and this is my first attempt to
>>>>> port a really simple ridged fractal deformer made in ICE to houdini (using
>>>>> pointvop).
>>>>>
>>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or
>>>>> do I have to iterate and store values for later comparision? In other
>>>>> words: what is the best or recommended workflow to compare single point
>>>>> data with
>>>>>
>>>>
>>>>
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