Oliver, Hope you don’t think I wasn’t being critical when I mentioned the Point 
SOP being deprecated in H16. I’d already mentioned that it was a good tutorial. 
😊

 

I just think it’s good for those on this list that have just made the move to 
H16 to do things the new recommend way (avoid using the old Point SOP because 
it’s single threaded). On that basis you can also add the ‘piv’ attribute 
through the new Attribute Expression as well. It’s no different than using a 
Wrangle. It just avoids using two separate nodes.

 



 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ed Schiffer
Sent: 10 March 2017 19:35
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: Houdini tutorial | Building the orientation matrix for local 
rotation

 

really good tutorial, Oliver.

 

thanks

 

On 10 March 2017 at 08:42, Tim Bolland <[email protected] 
<mailto:[email protected]> > wrote:

Thank you Olivier! 

 


  _____  


From: [email protected] 
<mailto:[email protected]>  
<[email protected] 
<mailto:[email protected]> > on behalf of Olivier Jeannel 
<[email protected] <mailto:[email protected]> >
Sent: 09 March 2017 13:39
To: [email protected] <mailto:[email protected]> 
Subject: Houdini tutorial | Building the orientation matrix for local rotation 

 

I made a little tutorial on how to get local rotation when working in houdini. 

https://vimeo.com/207626604 


 <https://vimeo.com/207626604> 

 <https://vimeo.com/207626604> Building the orientation matrix for local 
rotation

vimeo.com <http://vimeo.com> 

Sorry the phone rang at the end of the video.

 

 

Build an orientation matrix

Rotate using the orient attribute before the copy sop

Rotate objects after the copy sop.

 

And it's all VOP !


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www.edschiffer.com <http://www.edschiffer.com> 

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