Oliver, Hope you don’t think I wasn’t being critical when I mentioned the Point SOP being deprecated in H16. I’d already mentioned that it was a good tutorial. 😊
I just think it’s good for those on this list that have just made the move to H16 to do things the new recommend way (avoid using the old Point SOP because it’s single threaded). On that basis you can also add the ‘piv’ attribute through the new Attribute Expression as well. It’s no different than using a Wrangle. It just avoids using two separate nodes. From: [email protected] [mailto:[email protected]] On Behalf Of Ed Schiffer Sent: 10 March 2017 19:35 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <[email protected]> Subject: Re: Houdini tutorial | Building the orientation matrix for local rotation really good tutorial, Oliver. thanks On 10 March 2017 at 08:42, Tim Bolland <[email protected] <mailto:[email protected]> > wrote: Thank you Olivier! _____ From: [email protected] <mailto:[email protected]> <[email protected] <mailto:[email protected]> > on behalf of Olivier Jeannel <[email protected] <mailto:[email protected]> > Sent: 09 March 2017 13:39 To: [email protected] <mailto:[email protected]> Subject: Houdini tutorial | Building the orientation matrix for local rotation I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 <https://vimeo.com/207626604> <https://vimeo.com/207626604> Building the orientation matrix for local rotation vimeo.com <http://vimeo.com> Sorry the phone rang at the end of the video. Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] <mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. -- www.edschiffer.com <http://www.edschiffer.com>
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