may-be there could be an enhanced user library,
i don't know if that's what you wanted to accomplish?
so that you don't get lost in learning the paths to possibilities,
but could sort of 'browse' through the possibilities,
in a library or database? does that make some sense? it would not really
modify Houdini's architecture.
thanks for your answer.

2017-03-30 21:34 GMT+02:00 Jonathan Moore <[email protected]>:

> I hate to sound inflexible in my views but Houdini is such a powerful
> application because of its technical approach.
>
>
>
> Just because Softimage is no longer available and Maya is ‘problematic’
> (to say the least) shouldn’t mean that SideFX should have to change their
> development strategy.
>
>
>
> I believe that SideFX have in fact done a fantastic job of listening to
> customers that have moved to Houdini from other packages including
> Softimage. The speed with which they implemented a suggested change ref
> dropping VOP nodes over wires the other day is a fine example of that. But
> there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini
> gets changed for the worse rather than the better. I think SideFX have the
> balance of things pretty much spot on. There’s still huge improvements that
> can be made to the approachability of certain aspects of the user
> experience but I it’s never going to transform into something radically
> different to what’s available today. If anything, with so much of Houdini
> moving away from Hscript style expressions to VEX expressions (for very
> good reason - multithreaded performance) certain aspects of the Houdini
> user experience are in fact getting more technical.
>
>
>
> The best way to learn how to adapt to Houdini is first to accept it for
> what it is. And part of the Houdini user experience has always been
> scripting and programming. That’s why it’s so often described as a 3d
> operating system rather than a DCC.
>
>
>
> Apologies for spelling things out so bluntly but I can’t see Houdini
> evolving into something less technical.
>
>
>
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain
> *Sent:* 30 March 2017 19:57
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <[email protected]>
> *Subject:* Re: Houdini Digital Assets for Softies
>
>
>
> hi. yes, was forced to stop following this week's entagma taurus tutorial.
>
> again, these monthes i spend most of my time to write & storyboard.
>
> got recently interested by _computer_  2d possibilities, new for me.
>
> but as discussion advances here, i am getting discouraged to be able to
> talk in the future,  about a project with a Houdinist.
>
> (i don't want to just supervize) because i am foremost a visual artist,
> isn't it that Houdini should evolve upside down,
>
> so that Visual controls Math Thinking, and not the other way around.
>
> Procedural Innovation looked nice, so far,  i guess?
>
> so, in a way i donot opt if a new community shift occurs between
>
> Maya artists and Houdini vop sop artists. or do you think it necessary,
> and why?
>
> thanks
>
> Nicole.
>
>
>
> 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <[email protected]>:
>
>
>
> I just also wish Houdini would be made more accessible for less
> technically inclined artists like myself.
>
>
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