may-be there could be an enhanced user library, i don't know if that's what you wanted to accomplish? so that you don't get lost in learning the paths to possibilities, but could sort of 'browse' through the possibilities, in a library or database? does that make some sense? it would not really modify Houdini's architecture. thanks for your answer.
2017-03-30 21:34 GMT+02:00 Jonathan Moore <[email protected]>: > I hate to sound inflexible in my views but Houdini is such a powerful > application because of its technical approach. > > > > Just because Softimage is no longer available and Maya is ‘problematic’ > (to say the least) shouldn’t mean that SideFX should have to change their > development strategy. > > > > I believe that SideFX have in fact done a fantastic job of listening to > customers that have moved to Houdini from other packages including > Softimage. The speed with which they implemented a suggested change ref > dropping VOP nodes over wires the other day is a fine example of that. But > there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini > gets changed for the worse rather than the better. I think SideFX have the > balance of things pretty much spot on. There’s still huge improvements that > can be made to the approachability of certain aspects of the user > experience but I it’s never going to transform into something radically > different to what’s available today. If anything, with so much of Houdini > moving away from Hscript style expressions to VEX expressions (for very > good reason - multithreaded performance) certain aspects of the Houdini > user experience are in fact getting more technical. > > > > The best way to learn how to adapt to Houdini is first to accept it for > what it is. And part of the Houdini user experience has always been > scripting and programming. That’s why it’s so often described as a 3d > operating system rather than a DCC. > > > > Apologies for spelling things out so bluntly but I can’t see Houdini > evolving into something less technical. > > > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain > *Sent:* 30 March 2017 19:57 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <[email protected]> > *Subject:* Re: Houdini Digital Assets for Softies > > > > hi. yes, was forced to stop following this week's entagma taurus tutorial. > > again, these monthes i spend most of my time to write & storyboard. > > got recently interested by _computer_ 2d possibilities, new for me. > > but as discussion advances here, i am getting discouraged to be able to > talk in the future, about a project with a Houdinist. > > (i don't want to just supervize) because i am foremost a visual artist, > isn't it that Houdini should evolve upside down, > > so that Visual controls Math Thinking, and not the other way around. > > Procedural Innovation looked nice, so far, i guess? > > so, in a way i donot opt if a new community shift occurs between > > Maya artists and Houdini vop sop artists. or do you think it necessary, > and why? > > thanks > > Nicole. > > > > 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <[email protected]>: > > > > I just also wish Houdini would be made more accessible for less > technically inclined artists like myself. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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