Yes, sounds good. I was thinking this afternoon that it'd be handy to have that
for beginners jumping into Vex for the first time too.
There’s a folder there for examples which would be the place to keep all this
content. Something like:
—examples
|—nodes
|—learning
|—vex
|—vops
|—dops
> On 30 Mar 2017, at 21:22, Jonathan Moore <[email protected]> wrote:
>
> That’s certainly the aspect of ICE that I’d like to see mirrored in siLib.
>
> One of the great things with ICE was that you could start by learning say the
> particles compounds and as your knowledge grew you could start digging into
> the compounds to see their granular makeup, exactly how the low level nodes
> worked together to achieve the things they do.
>
> This type of stepping stone isn’t part of Houdini and is something that I
> think we could aim to create as part of the siLib library.
> <>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nicole
> Beeckmans-Jacqmain
> Sent: 30 March 2017 20:51
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> <[email protected]>
> Subject: Re: Houdini Digital Assets for Softies
>
> may-be there could be an enhanced user library,
> i don't know if that's what you wanted to accomplish?
> so that you don't get lost in learning the paths to possibilities,
> but could sort of 'browse' through the possibilities,
> in a library or database? does that make some sense? it would not really
> modify Houdini's architecture.
> thanks for your answer.
>
> 2017-03-30 21:34 GMT+02:00 Jonathan Moore <[email protected]
> <mailto:[email protected]>>:
>> I hate to sound inflexible in my views but Houdini is such a powerful
>> application because of its technical approach.
>>
>> Just because Softimage is no longer available and Maya is ‘problematic’ (to
>> say the least) shouldn’t mean that SideFX should have to change their
>> development strategy.
>>
>> I believe that SideFX have in fact done a fantastic job of listening to
>> customers that have moved to Houdini from other packages including
>> Softimage. The speed with which they implemented a suggested change ref
>> dropping VOP nodes over wires the other day is a fine example of that. But
>> there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini gets
>> changed for the worse rather than the better. I think SideFX have the
>> balance of things pretty much spot on. There’s still huge improvements that
>> can be made to the approachability of certain aspects of the user experience
>> but I it’s never going to transform into something radically different to
>> what’s available today. If anything, with so much of Houdini moving away
>> from Hscript style expressions to VEX expressions (for very good reason -
>> multithreaded performance) certain aspects of the Houdini user experience
>> are in fact getting more technical. <>
>>
>> The best way to learn how to adapt to Houdini is first to accept it for what
>> it is. And part of the Houdini user experience has always been scripting and
>> programming. That’s why it’s so often described as a 3d operating system
>> rather than a DCC.
>>
>> Apologies for spelling things out so bluntly but I can’t see Houdini
>> evolving into something less technical.
>>
>>
>> From: [email protected]
>> <mailto:[email protected]>
>> [mailto:[email protected]
>> <mailto:[email protected]>] On Behalf Of Nicole
>> Beeckmans-Jacqmain
>> Sent: 30 March 2017 19:57
>> To: Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> <https://groups.google.com/forum/#!forum/xsi_list><[email protected]
>> <mailto:[email protected]>>
>> Subject: Re: Houdini Digital Assets for Softies
>>
>> hi. yes, was forced to stop following this week's entagma taurus tutorial.
>> again, these monthes i spend most of my time to write & storyboard.
>> got recently interested by _computer_ 2d possibilities, new for me.
>> but as discussion advances here, i am getting discouraged to be able to talk
>> in the future, about a project with a Houdinist.
>> (i don't want to just supervize) because i am foremost a visual artist,
>> isn't it that Houdini should evolve upside down,
>> so that Visual controls Math Thinking, and not the other way around.
>> Procedural Innovation looked nice, so far, i guess?
>> so, in a way i donot opt if a new community shift occurs between
>> Maya artists and Houdini vop sop artists. or do you think it necessary, and
>> why?
>> thanks
>> Nicole.
>>
>> 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <[email protected]
>> <mailto:[email protected]>>:
>>>
>>>
>>> I just also wish Houdini would be made more accessible for less technically
>>> inclined artists like myself.
>>
>>
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