Yes, sounds good. I was thinking this afternoon that it'd be handy to have that 
for beginners jumping into Vex for the first time too. 

There’s a folder there for examples which would be the place to keep all this 
content. Something like:

—examples
    |—nodes
    |—learning
         |—vex
         |—vops
         |—dops



> On 30 Mar 2017, at 21:22, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
> 
> That’s certainly the aspect of ICE that I’d like to see mirrored in siLib.
>  
> One of the great things with ICE was that you could start by learning say the 
> particles compounds and as your knowledge grew you could start digging into 
> the compounds to see their granular makeup, exactly how the low level nodes 
> worked together to achieve the things they do.
>  
> This type of stepping stone isn’t part of Houdini and is something that I 
> think we could aim to create as part of the siLib library.
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole 
> Beeckmans-Jacqmain
> Sent: 30 March 2017 20:51
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <softimage@listproc.autodesk.com>
> Subject: Re: Houdini Digital Assets for Softies
>  
> may-be there could be an enhanced user library,
> i don't know if that's what you wanted to accomplish?
> so that you don't get lost in learning the paths to possibilities,
> but could sort of 'browse' through the possibilities,
> in a library or database? does that make some sense? it would not really 
> modify Houdini's architecture.
> thanks for your answer.
>  
> 2017-03-30 21:34 GMT+02:00 Jonathan Moore <jonathan.moo...@gmail.com 
> <mailto:jonathan.moo...@gmail.com>>:
>> I hate to sound inflexible in my views but Houdini is such a powerful 
>> application because of its technical approach.
>>  
>> Just because Softimage is no longer available and Maya is ‘problematic’ (to 
>> say the least) shouldn’t mean that SideFX should have to change their 
>> development strategy.
>>  
>> I believe that SideFX have in fact done a fantastic job of listening to 
>> customers that have moved to Houdini from other packages including 
>> Softimage. The speed with which they implemented a suggested change ref 
>> dropping VOP nodes over wires the other day is a fine example of that. But 
>> there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini gets 
>> changed for the worse rather than the better. I think SideFX have the 
>> balance of things pretty much spot on. There’s still huge improvements that 
>> can be made to the approachability of certain aspects of the user experience 
>> but I it’s never going to transform into something radically different to 
>> what’s available today. If anything, with so much of Houdini moving away 
>> from Hscript style expressions to VEX expressions (for very good reason - 
>> multithreaded performance) certain aspects of the Houdini user experience 
>> are in fact getting more technical. <>
>>  
>> The best way to learn how to adapt to Houdini is first to accept it for what 
>> it is. And part of the Houdini user experience has always been scripting and 
>> programming. That’s why it’s so often described as a 3d operating system 
>> rather than a DCC.
>>  
>> Apologies for spelling things out so bluntly but I can’t see Houdini 
>> evolving into something less technical.
>>  
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Nicole 
>> Beeckmans-Jacqmain
>> Sent: 30 March 2017 19:57
>> To: Official Softimage Users Mailing List. 
>> https://groups.google.com/forum/#!forum/xsi_list 
>> <https://groups.google.com/forum/#!forum/xsi_list><softimage@listproc.autodesk.com
>>  <mailto:softimage@listproc.autodesk.com>>
>> Subject: Re: Houdini Digital Assets for Softies
>>  
>> hi. yes, was forced to stop following this week's entagma taurus tutorial.
>> again, these monthes i spend most of my time to write & storyboard.
>> got recently interested by _computer_  2d possibilities, new for me.
>> but as discussion advances here, i am getting discouraged to be able to talk 
>> in the future,  about a project with a Houdinist.
>> (i don't want to just supervize) because i am foremost a visual artist, 
>> isn't it that Houdini should evolve upside down,
>> so that Visual controls Math Thinking, and not the other way around.    
>> Procedural Innovation looked nice, so far,  i guess?
>> so, in a way i donot opt if a new community shift occurs between
>> Maya artists and Houdini vop sop artists. or do you think it necessary, and 
>> why?
>> thanks
>> Nicole.
>>  
>> 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk 
>> <mailto:x...@colorshopvfx.dk>>:
>>> 
>>> 
>>> I just also wish Houdini would be made more accessible for less technically 
>>> inclined artists like myself.
>> 
>> 
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