Michael Goldfarb (Senior Technical Director at SideFX) talking though the
new AutoRigging tools in Houdini 16

 

https://www.sidefx.com/tutorials/autorigging-masterclass/

 

I was chatting with Michael on the Discord server and he mentioned that he's
very interested in RFE's regarding both Houdini's enhanced rigging tools and
rigging workflows in general. If anybody has any ideas about rigging
improvements let me know or post the RFE directly.

 

We also discussed poly modelling in Houdini and how sometimes destructive
poly modelling (regularly deleting history) is preferred as it can be a far
more fluid way to initially create assets. I like to model assets
destructively as a first pass and then if the asset can benefit from
procedurally based variations, recreate it in Houdini in a more structured
manner. Because of the improvements to the modelling tools in H15-H16 I find
I'm attempting I model 'destructively' in Houdini too but I think Houdini
could be improved to help make this workflow more fluid. Michael is also
interested in RFE's here too so if anybody has thoughts on this too, let me
know.

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to