Yep, what Cris said. Here’s some VEX you can drop in a Point Wrangle if you 
want to try that approach:

float radius = 1.0;
int maxpts = 50;
int handle = pcopen(0, "P", @P, radius, maxpts);
@P = pcfilter(handle, "P");


> On 26 Apr 2017, at 18:37, Cristobal Infante <cgc...@gmail.com> wrote:
> 
> pcopen > pcfilter (P) will give you the nearest positions.
> 
> 
> 
> On 26 April 2017 at 18:27, Steven Caron <car...@gmail.com 
> <mailto:car...@gmail.com>> wrote:
> i hate to do it but i gotta ask this group because of our shared ICE 
> knowledge...
> 
> what is the proper way to get closest points and average their position and 
> update the point position?
> 
> pcfind gives me an integer array, but how do i look up those indices and get 
> their point position?
> 
> pcopen, then pcimport, do work, then pcexport seems like the right thing to 
> do, should i just ignore pcfind?
> 
> thanks
> steven
> 
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