So pcfilter has weighting built into it?

I guess I want to customize this weighting should I not use pcfilter? and
use pcfind and loop over the particles?


On Wed, Apr 26, 2017 at 11:18 AM, Andy Nicholas <[email protected]>
wrote:

> Yep, I’m afraid I’m a complete VEX convert now. I never used to be!
>
> Cris, don’t mind me posting stuff like that, I’m just doing it in case
> it’s useful to anyone who’s trying to get into VEX. Actually, when I was
> learning to do all the point cloud stuff, I found it useful to see the VEX
> when I was trying to understand how to hook up the pointcloud VOPs. I
> (still) don’t think it’s obvious how to do it, especially when you start
> thinking about if it’s necessary to use pcclose() and where that should be
> wired.
>
> It’s one of the reasons I moved to VEX, things like “loops" and “if”
> statements are much easier to understand in VEX than VOPs.
>
>
>
> On 26 Apr 2017, at 19:07, Steven Caron <[email protected]> wrote:
>
> Thanks guys! I didn't want to use VEX even though I might need to in the
> long run.
>
> On Wed, Apr 26, 2017 at 10:57 AM, Andy Nicholas <[email protected]>
> wrote:
>
>> Yep, what Cris said. Here’s some VEX you can drop in a Point Wrangle if
>> you want to try that approach:
>>
>> float radius = 1.0;
>> int maxpts = 50;
>> int handle = pcopen(0, "P", @P, radius, maxpts);
>> @P = pcfilter(handle, "P");
>>
>>
>> On 26 Apr 2017, at 18:37, Cristobal Infante <[email protected]> wrote:
>>
>> pcopen > pcfilter (P) will give you the nearest positions.
>>
>>
>>
>> On 26 April 2017 at 18:27, Steven Caron <[email protected]> wrote:
>>
>>> i hate to do it but i gotta ask this group because of our shared ICE
>>> knowledge...
>>>
>>> what is the proper way to get closest points and average their position
>>> and update the point position?
>>>
>>> pcfind gives me an integer array, but how do i look up those indices and
>>> get their point position?
>>>
>>> pcopen, then pcimport, do work, then pcexport seems like the right thing
>>> to do, should i just ignore pcfind?
>>>
>>> thanks
>>> steven
>>>
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