I have a complex object which I am unwrapping, so I have several UV sets for 
different purposes.

I have created polygon clusters for selecting specific areas for the unwrapping 
proces, but when I select these polygons using the cluster, the texture editor 
switches to the first UV set in which I don't want to unwrap. If I switch to 
the UV set I am unwrapping the selected polygons don't show as selected in the 
Texture Editor? I recall this worked differently in Soft 2013 SP1.

Anybody knows what is going on and how to get my polygon selection working in 
the right UV set?

Thanks.

Morten
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