ICE should work too right?
Create dummy UVs on the mesh, create an ice tree, and then it's:
get NodePosition  and  SurfaceGeo into getClosestLocation, get UVWs on that
location and set your dummy UVWs to that value.
 

> Morten Bartholdy <[email protected]> hat am 14. Juni 2017 um 15:33
> geschrieben:
>
>
> I am almost certain this was possible in earlier versions of XSI. I just
> checked 2013 SP1 which I keep but no luck there either...
>
> It was possible in the venerable old Softimage 3D though.
>
> GATOR does it, but not very clean at seams..
>
> MB
>
>
> > Den 14. juni 2017 klokken 11:54 skrev Sven Constable
> > <[email protected]>:
> >
> >
> > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to
> > transfer UVs but it doesn't. Gator is your best option, I would think.
> >
> > Sven
> >
> >
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Chris Marshall
> > Sent: Wednesday, June 14, 2017 10:47 AM
> > To: [email protected]
> > Subject: uvs transfer from nurbs to polys
> >
> >
> >
> > Hi All,
> >
> > OK This is an old school soft question. I'm creating a poly from a nurbs
> > surface and want to transfer the uv's but I'm struggling. I never really
> > used Gator, not sure if this is how to do it. Any ideas / workflows on this?
> >
> > Thanks a lot
> >
> > Chris
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected] with
> > "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to