Softimage|3D supported Texture UV coordinates in the NURBS to polygon mesh 
conversion, but XSI never did.  It was the only geometry type available in 
XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS 
development was more or less abandoned after that.

GATOR wasn't introduced until XSI v5.0

Scripting your own NURBS to polygon mesh converter with texture coordinates 
isn't difficult.  You can think of a NURBS surface as a deformed grid 
comprised of 4-sided polygons, and the Texture UVW coordinates are 
guaranteed to be contiguous.  If you build the geometry correctly, 
transferring texture UVW coordinates is practically copy/paste.

Things only get complex if trim curves are involved.

Matt




Date: Sat, 17 Jun 2017 14:22:52 +0200
From: "Sven Constable" <[email protected]>
Subject: RE: uvs transfer from nurbs to polys
To: "'Official Softimage Users Mailing List.

My first thought was it was replaced by gator and therefore deprecated.  Out
of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
in there, even 4.0 didn't had gator. Must be replaced in an earlier version.
I wonder why.

Sven 


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