Sorry for the Maya question on a Softy board but I wondered if people would
mind sharing their character workflow.

Working in advertising I'm having to make quick changes at all stages of
the pipeline and in Soft things were nice and nimble. In Maya I'm using
some scripts but things are very linear and slow.

At the moment I'm modeling and rigging first, referencing in the rigged
model to animate, then exporting to alembic for render. If a modeling
change comes in, I re-model then copy the weights over from the old model
(I assume it works similarly to gator) and re-weight as needed. Then update
the reference model so the animation is preserved. Then animating and
exporting for render.

Does this all seem logical? I felt like in Soft I could make quick modeling
changes and still keep the rigging because of the stack (to a certain
extent). I'm using tfsmooth_skin_weight (which is essential) but wondered
if there were any other essential scripts / techniques to help make this
process easier / quicker.

Thanks
Steve_P
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