Sorry for the Maya question on a Softy board but I wondered if people would mind sharing their character workflow.
Working in advertising I'm having to make quick changes at all stages of the pipeline and in Soft things were nice and nimble. In Maya I'm using some scripts but things are very linear and slow. At the moment I'm modeling and rigging first, referencing in the rigged model to animate, then exporting to alembic for render. If a modeling change comes in, I re-model then copy the weights over from the old model (I assume it works similarly to gator) and re-weight as needed. Then update the reference model so the animation is preserved. Then animating and exporting for render. Does this all seem logical? I felt like in Soft I could make quick modeling changes and still keep the rigging because of the stack (to a certain extent). I'm using tfsmooth_skin_weight (which is essential) but wondered if there were any other essential scripts / techniques to help make this process easier / quicker. Thanks Steve_P
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