Thanks Eric, some great advice there! Certainly going to check out NGSkinTools.
Steve P On Fri, Jun 30, 2017 at 6:14 PM, Eric Thivierge <[email protected]> wrote: > Hey Steve, > > Might not be as painless as you have experienced in the past but may not > be as bad as one might expect as well. Check out NGSkinTools. It's worth it > and the custom node can be removed to make the rig portable to those > without the plugin. The referencing workflow you describe should work as > well. However I'm not sure about the GATOR-like one click transfer but > you'll probably be able to get super close. Make sure you don't use the > Skin > Export / Import weight maps. Instead use the Deform > Export / > Import weights. It is not texture based and I believe you'll be able to > maintain fidelity between import / export a lot better. > > Hope that helps a bit. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Fri, Jun 30, 2017 at 3:42 PM, Steve Parish <[email protected]> > wrote: > >> Sorry for the Maya question on a Softy board but I wondered if people >> would mind sharing their character workflow. >> >> Working in advertising I'm having to make quick changes at all stages of >> the pipeline and in Soft things were nice and nimble. In Maya I'm using >> some scripts but things are very linear and slow. >> >> At the moment I'm modeling and rigging first, referencing in the rigged >> model to animate, then exporting to alembic for render. If a modeling >> change comes in, I re-model then copy the weights over from the old model >> (I assume it works similarly to gator) and re-weight as needed. Then update >> the reference model so the animation is preserved. Then animating and >> exporting for render. >> >> Does this all seem logical? I felt like in Soft I could make quick >> modeling changes and still keep the rigging because of the stack (to a >> certain extent). I'm using tfsmooth_skin_weight (which is essential) but >> wondered if there were any other essential scripts / techniques to help >> make this process easier / quicker. >> >> Thanks >> Steve_P >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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