I’d agree with Angus that Unity is the the more accessible of the two as it has a larger support network of users and better documentation. Unreal is the more powerful and provides richer looking results out of the box but as Angus states you’re going to need C++ programming skills to get past the basics with Unreal.
One thing that does swing things in Unreal’s favour is that Oculus will cover royalty fees for Unreal Engine developers shipping VR experiences via the Oculus store for the first $5 million of sales (which at this time covers just about every VR release, the market is so small). The Unreal business model charges a 5% royalty on gross revenues so it’s good to know that somebody else is going to be picking up that particular bill should you produce an experience that you want to sell. https://www.unrealengine.com/en-US/blog/oculus-to-cover-royalty-fees-for-unreal-engine-developers <https://www.unrealengine.com/en-US/blog/oculus-to-cover-royalty-fees-for-unreal-engine-developers> > On 2 Jul 2017, at 08:52, kenny wood <[email protected]> wrote: > > Unreal is a lot more artist friendly .has nicer results and is quicker to > develop with blueprints ....but you have to pay royalties... > > > For someone with little coding experience I would recommend Unreal > > On 2 Jul 2017 09:07, "Angus Davidson" <[email protected] > <mailto:[email protected]>> wrote: > If your just starting out. Unity is the better one as it is easier to get > into. Unreal is more powerful in what it can do and what you can make it do. > It just take more programming knowledge to get there. > > -- > ICT Project Manager > Digital Arts > Wits School of the Arts > [email protected] <mailto:[email protected]> > 011 717 4683 > From: Ahmidou Lyazidi [[email protected] <mailto:[email protected]>] > Sent: 01 July 2017 11:13 PM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> > Subject: Re: super OT : unreal or unity > > Hi Olivier, > I haven't played that much with Unreal, but it's probably the more powerful > of both. > On the other side Unity is the challenger, it's getting better ad better, and > it's pretty easy to dive in. > Also Unity's community is huge and there's always an asset doing anything you > could miss. > If you're reluctant to scripting I would suggest to have a look at the > PlayMaker addon for a more visual approach. > > All in all, I'd say it all depend of the complexity and target of project. > > And for something that will probably talk to you, have a look at this guy's > web page: > http://radiumsoftware.tumblr.com <http://radiumsoftware.tumblr.com/> > He's doing some nive VJing stuff with Unity, and most of his projects are on > github: > https://github.com/keijiro <https://github.com/keijiro> > > Have fun!! > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos <http://vimeo.com/ahmidou/videos> > http://www.cappuccino-films.com <http://www.cappuccino-films.com/> > > 2017-07-01 16:27 GMT-04:00 Olivier Jeannel <[email protected] > <mailto:[email protected]>>: > Hi guys, > > The work is very calm these days, I'm having a vague desire to have a look at > game engines. > I think I have this old fantasma of working on a video game is coming to > visit me again... > > > I have started a beautiful shooter space tutorial on unity, I'm starting to > see my limit with the C-sharp language. This is a all new unknown area to > learn, and while I'm not completly lost, I'm wondering if this is worth > learning... > On the other hand I've heard about Unreal, and well, I'm not sure which one > is the best. > > Does any of you have an advice or an opinion ? > > > Thank's ! > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > This communication is intended for the addressee only. It is confidential. If > you have received this communication in error, please notify us immediately > and destroy the original message. You may not copy or disseminate this > communication without the permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which are not necessarily the views and > opinions of The University of the Witwatersrand, Johannesburg. All agreements > between the University and outsiders are subject to South African Law unless > the University agrees in writing to the contrary. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

