The irony here is the features you gripe about were likely ripped off from 
Softimage|3D almost verbatim.

Back in the 1990's when Softimage was busy rewriting Softimage|3D from the 
ground up to what we know today as XSI, Alias|Wavefront was busy making 
themselves relevant again as they desperately needed market share after 
Softimage|3D nearly pummeled them into the ground.  One technique was to rip 
features off from other applications.  If you look at Maya's SDK you'll 
discover a lot of familiar looking features.  Skinning in Maya, for example, 
looks almost identical to how it was handled in Softimage|3D with 5 
different types of envelopes to choose from.  Softimage realized the mistake 
in that approach and corrected it by having a single uber-envelope operator 
inside of XSI, but Maya stuck with the past.

If you have past experience with Softimage|3D, it may prove useful for 
navigating the Maya waters.


Matt



Date: Sun, 10 Sep 2017 19:26:19 +0200
From: Mirko Jankovic <[email protected]>
Subject: Re: maya constrain from SI perspective
To: "Official Softimage Users Mailing List.


It is not such huge problem when you create from start or something like
that. But when you get referenced rig that is locked and you cant; do any
changes but have to work with what you have....
If there was option to make changes on the rig it should be manageable
somehow but rigs are referenced and locked no changes possible so...

I simply can;t understand that something so basic and important can be so
complicated and problematic :)
?


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