The irony here is the features you gripe about were likely ripped off from Softimage|3D almost verbatim.
Back in the 1990's when Softimage was busy rewriting Softimage|3D from the ground up to what we know today as XSI, Alias|Wavefront was busy making themselves relevant again as they desperately needed market share after Softimage|3D nearly pummeled them into the ground. One technique was to rip features off from other applications. If you look at Maya's SDK you'll discover a lot of familiar looking features. Skinning in Maya, for example, looks almost identical to how it was handled in Softimage|3D with 5 different types of envelopes to choose from. Softimage realized the mistake in that approach and corrected it by having a single uber-envelope operator inside of XSI, but Maya stuck with the past. If you have past experience with Softimage|3D, it may prove useful for navigating the Maya waters. Matt Date: Sun, 10 Sep 2017 19:26:19 +0200 From: Mirko Jankovic <[email protected]> Subject: Re: maya constrain from SI perspective To: "Official Softimage Users Mailing List. It is not such huge problem when you create from start or something like that. But when you get referenced rig that is locked and you cant; do any changes but have to work with what you have.... If there was option to make changes on the rig it should be manageable somehow but rigs are referenced and locked no changes possible so... I simply can;t understand that something so basic and important can be so complicated and problematic :) ? ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

