So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ran into something which on the surface looks simple, but is quite mindboggling. Hopefully it is just a case of Mayas way of hiding useful stuff in some obscure submenu or relationship editor, but here goes:
I am doing some very simple keyframe animation in Maya (one of the few things that does not drive me entirely crazy) and am animating a thingy which is parented to a gun which is pointed in a particular direction. I just want it to fly of on its local z-axis so I select it, set Transform Tool Settings, Axis Orientation to Object, key frame translate out along z-axis and keyframe. Now I want to edit the function curves to make sure it accelerates as desired, open the graph editor and see graph representation of its motion is in world space, ie. it is not only animated on the z-axis, but also on x and Y. Obviously editing these curves manually will easily lead to having the object not flying in a straight line... In this case I could draw a curve to use as motion path, but is is more cumbersome (like so many things in Maya) and for many reasons I would really prefer to be able to switch between World space and Object space in the Graph Editor. Our resident Maya artist has looked for similar functionality many times through different Maya versions, so far without luck, so she can not offer relief from this specific lack of brainpower on the part of the Maya devs. Can Maya knowledgeable people here confirm this fundamental lack of functionality or perhaps tell where I find it, or barring that, offer advice regarding how to achieve something similar? Thanks (sigh) Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

