2.5 :), place objects in bundle.

Got a bit ahead of myself.

On Fri, Sep 15, 2017 at 3:56 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:

> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop.
>
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Thanks.
>> They seem a bit above my IQ grade, but will give them a go :)
>> G
>>
>> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:
>>
>> Hi
>> You could a use scenewide stylesheet for that, should be quite fast to
>> setup
>> (hope the jpg comes through)
>> Ralph
>>
>>
>> ------ Originalnachricht ------
>> Von: "Gerbrand Nel" <nagv...@gmail.com> <nagv...@gmail.com>
>> An: softimage@listproc.autodesk.com
>> Gesendet: 13.09.2017 10:16:16
>> Betreff: softimage pass trick in houdini
>>
>> Hey guys and girls.
>>
>> Back when life was simple and softimage was still a thing in my life,
>> There was this thing called passes.
>>
>> I know houdini has takes, and they are awesome, but There was this nifty
>> trick in soft where a new empty pass automatically had everything in
>> your scene grouped under a "background partition". This gave you the
>> ability to assign one material to everything in your scene. You could
>> then remove certain elements from that partition to isolate them for
>> render passes.
>>
>> Can this be done in houdini without having to manually select everything
>> you want to overwrite?
>>
>> My client has asked me to render out a matt of a single object in my
>> scene. I would like to make everything black, and this one thing white
>> without spending half a day
>>
>> Thanks
>>
>> G
>>
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