Hey Morten,

I don’t think you searched the online tutorials enough 😊
Did you try this one: 
https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=

Cheers
O

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Från: [email protected] 
[mailto:[email protected]] För Morten Bartholdy
Skickat: den 7 november 2017 13:57
Till: Userlist, Softimage <[email protected]>
Ämne: Crank and piston rigging

I have a quick question for the rigging minded here about how you would rig 
this one.

I keep coming back to scenarios where I would like to have a curve constraint, 
ie being able to constrain an object to stay on a curve while being 
driven/moved by something else, like this scenario where I need the end of 
piston arm to stay on the straight line (so axis constraint could do) while 
being animated by the revolving crank axle.

I am probably overcomplicating this, but the ideal solution escapes me so far. 
I checked online tutorials which don't quite cover this scenario, except for a 
C4D expresso one which I can't readily translate into XSI rigging. The 
remaining part I think I can handle with various constraints.

Any pointers will be much appreciated - thanks!


Morten

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