Hi Morten,

I managed to find the old files for you. You can download them here:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_9mg7o0py9v3lq2r_Piston-5FEngine.zip-3Fdl-3D0&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=Z-K73pnT1O-0nNI8OpQCCK7xpEw0SMfudrpmWL39Vw8&e=


Cheers
O

-----Ursprungligt meddelande-----
Från: [email protected] 
[mailto:[email protected]] För Morten Bartholdy
Skickat: den 7 november 2017 15:14
Till: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LTZbEdmEMzYynO3iuXFJKimc5bteaetRLb2PWE9Bwos&s=1S_BzOlp_d0FSDFoRJoKGBMtcrHwbfqK44krAeZw_lY&e=
 <[email protected]>
Ämne: RE: Crank and piston rigging

Hi Ola,

I actually saw it but could not download the scene file, so I was trying to 
translate your expression into my scenario. I have a V engine, so I also need 
to tilt the cylinders in two directions without breaking stuff.

Thanks for the pointer though - I had originally thought it could be done with 
constraints and found that I will need expressions too. I just saw a Maya 
tutorial where there is a two way constraint to make it work. Softimage will 
not allow that warning me of a cycle, but I introduced an intermediate null and 
now it works, with only a simple y-position expression and no trigonometry. 
Next I will have to see if it can be parented and rotated.

MB



> Den 7. november 2017 klokken 14:38 skrev Ola Madsen 
> <[email protected]>:
> 
> 
> Hey Morten,
> 
> I don’t think you searched the online tutorials enough 😊
> Did you try this one: 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=
> 
> Cheers
> O
> 
> -----Ursprungligt meddelande-----
> Från: [email protected] 
> [mailto:[email protected]] För Morten Bartholdy
> Skickat: den 7 november 2017 13:57
> Till: Userlist, Softimage <[email protected]>
> Ämne: Crank and piston rigging
> 
> I have a quick question for the rigging minded here about how you would rig 
> this one.
> 
> I keep coming back to scenarios where I would like to have a curve 
> constraint, ie being able to constrain an object to stay on a curve while 
> being driven/moved by something else, like this scenario where I need the end 
> of piston arm to stay on the straight line (so axis constraint could do) 
> while being animated by the revolving crank axle.
> 
> I am probably overcomplicating this, but the ideal solution escapes me so 
> far. I checked online tutorials which don't quite cover this scenario, except 
> for a C4D expresso one which I can't readily translate into XSI rigging. The 
> remaining part I think I can handle with various constraints.
> 
> Any pointers will be much appreciated - thanks!
> 
> 
> Morten
> 
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