Hi,

We are using vertex colors as data to manipulate the real time shaders.
Each channel has a different effect.

The problem is that when I'm using too many things in the same spot it gets
really colorfull and I can't tell right away how much of each channel I'm
using.

For that I wrote a simple tool to separate the RGBA channels (display only
the selected channel in the viewport) using ICE and scripting. For this I
simply create an additional vertex color property and copy the values of
the desired channel. It gets the job done, but I though it would be cool if
I could use the Color property (self.color) so it won't appear in my Weight
Editor. I just couldn't because it seems to work only with points.

Is it possible to do this while keeping my colors per sample (different
colors per sample in the same vertex)

Thanks

Martin
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