A more effective solution would be to implement a debug mode into the 
shaders to render only the selected channel(s).  It's significantly easier 
and more reliable than what you're proposing.

Matt


Date: Mon, 11 Dec 2017 21:55:54 +0900
From: Martin Yara <[email protected]>
Subject: ICE set Color by samples
To: [email protected]

Hi,

We are using vertex colors as data to manipulate the real time shaders.
Each channel has a different effect.

The problem is that when I'm using too many things in the same spot it gets
really colorfull and I can't tell right away how much of each channel I'm
using.

For that I wrote a simple tool to separate the RGBA channels (display only
the selected channel in the viewport) using ICE and scripting. For this I
simply create an additional vertex color property and copy the values of
the desired channel. It gets the job done, but I though it would be cool if
I could use the Color property (self.color) so it won't appear in my Weight
Editor. I just couldn't because it seems to work only with points.

Is it possible to do this while keeping my colors per sample (different
colors per sample in the same vertex)

Thanks

Martin 


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