Hi,

last year on one project we actually used Redshift proxies to get the data
across.

I don't have the project in front of me (as it is already archived...) but
I basically did a simple ( Redshift ) shading setup in Houdini on the
objects I needed. then written out Redshift proxies.
for static meshes just one file and for a fluid sim a sequence. and if I
remember correctly then I had to turn on MB in houdini for the export, only
then the motion blur rendered in Maya with Redshift.

then in Maya I could overwrite the shaders in the proxy files with the final
 Redshift shader I had setup for rendering.
This workflow only works for Redshift of course. But it was actually much
quicker to get the caches across and also rendered much faster in Maya,
since the caches were already redshift proxies.
and with the ability to write custom redshift attributes into the shader
and then in Maya to pick them up, it worked like a charm. (i.e. in Houdini
setting a color attribute to get hue variations, opacity, etc)

It was the Mercedes G Class project ("stronger than time") done at
Sehsucht. all the amber world sequences and the first water splash was
rendered in redshift/Maya.
The galaxy, a lot of the random bubbles and the first watersplash were
setup in Houdini, exported as redshift proxies and rendered with redshift
in Maya.

hope that helps.

Cheers,

Juan




On Tue, Apr 3, 2018 at 2:56 PM, Artur W <[email protected]> wrote:

> I'd like that one too. Although my original mesh came from Realflow, I
> somehow couldn't transfer velocity attributes in Houdini to mesh for MB to
> work in Maya Redshift.
>
> Artur
>
> 2018-04-03 13:36 GMT+02:00 Morten Bartholdy <[email protected]>:
>
>> We are getting meshes from particle/fluid sims in Houdini exported as
>> Alembic for rendering in Maya. We get no motionblur, so I am guessing no
>> PointVelocity data available, despite our Houdini guys says he has exported
>> the data. He tried both PointVelocity and VertexVelocity, but obviously
>> something is amiss.
>>
>> I imported to Softimage to visualize the PointVelocity data in ICE and
>> can see nothing when getting it and visualizing.
>>
>> Since most people here have migrated to Houdini and/or Maya I was
>> thinking at least some of you have come across this and perhaps know the
>> right thing to write out of Houdini and how to get it working with Redshift
>> in Maya!?
>>
>> Thanks in advance :)
>>
>> Cheers
>> Morten
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