If that doesn't work I would convert it to an alembic cache, it can handle
dynamically changing topology, and then push that through

On Thu, Apr 26, 2018 at 6:39 PM, Kris Rivel <[email protected]> wrote:

> Awesome thanks! I'll give that a shot!
>
> Kris
>
> On Thu, Apr 26, 2018 at 4:13 AM, Ola Madsen <[email protected]>
> wrote:
>
>> Hi Kris,
>>
>>
>>
>> In the Deadline > Configure Plugins > Softimage settings, Disable Strict
>> Error Checking. And that should fix your problems…
>>
>>
>>
>>
>>
>> O
>>
>>
>>
>>
>>
>> *Från:* [email protected] <
>> [email protected]> *För *Kris Rivel
>> *Skickat:* den 26 april 2018 06:05
>> *Till:* Softimage List <[email protected]>
>> *Ämne:* ignoring error in deadline
>>
>>
>>
>> Hey all...been ages! I know this is a stretch maybe but curious if anyone
>> has a solution. I'm submitting a scene that is using a cached polygonizer5
>> mesh from Mootzoid. Works and looks great. Problem is that for some
>> reason...the render is failing on deadline. The only thing I can figure out
>> is a strange error I get when rendering through the UI that seems to not
>> effect anything. My thought is this error is just a warning but deadline is
>> seeing it as a problem and killing the render. Rendering through UI is
>> fine. Any suggestions how to ignore this error and force it to just keep
>> going? Thanks!
>>
>> Kris
>>
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