Nice to see everyone still hanging around :-)
1997 was my starting point on this list.
Mostly Maya these days as well, but moving more and more into the VR /
Mocap side of things.

Adam

On Thu, May 24, 2018 at 12:12 AM, Rob Wuijster <[email protected]> wrote:

> Still lurking as well, here and on si-community.
>
> Started fiddling with SI|3D NT (up to 3.9), after that moved on to XSI 3.0
> and beyond.
> Mostly Maya these days for the generic stuff, but still using XSI for my
> own jobs.
>
> Also doing a bit of Unity-Unreal / real-time stuff lately, and keeping an
> interested eye on the Blender v.2.8 development.
>
>
> Rob
>
>
>
> \/-------------\/----------------\/
>
> On 22-5-2018 18:55, Robert Cole wrote:
>
> Yes, sill here, forced to work in MAX for real-time asset baking and
> industrial animations, but I get to sneak over into XSI world when nobody's
> looking to do the serious work that can be ported back to MAX. Luckily I
> can work from my studio in Hawaii most the time.
>
> Robert
>
>
>
> On 5/11/2018 6:23 AM, Bradley Gabe wrote:
>
> Just curious?
>
> Now that I’m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing lists, for me at least, were my Facebook before there was official
> social media.
>
> San Antonio still owes me a camera! ------ Softimage Mailing List. To
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