There is indeed - https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_mailing-2Dlist_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zZYd7LGTBZr5KXssJO0Wtr4BnaJkK0CVj05yb_bnSHc&s=UDlQXat8oN7nmGjkMlDEg7KItVI4xhIIvgFvI39SRzg&e=
S. On 20 June 2018 at 15:52, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < [email protected]> wrote: > So I think the question I should be asking is, is there a Houdini mailing > list? > > > > But putting that aside, the thing I really wanted to know is, what’s the > practical difference between a path and curve in Houdini? > > > > I’ve learned I can path animate on both, but each creates a “curve” in > different ways and I’ve been unable to determine what might be common or > similar between them. I’m finding paths to be very cumbersome because they > create so many cv objects that are not part of a unified path object. I can > see advantages to that but the disadvantage is that large paths are > difficult to manage. And curves seem significantly difficult to edit with > precision, at least easily compared to paths. > > > > So whats the difference? Why one vs the other and what uses are they best > for. > > > > > > > > Joey > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

