There is indeed -

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_mailing-2Dlist_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zZYd7LGTBZr5KXssJO0Wtr4BnaJkK0CVj05yb_bnSHc&s=UDlQXat8oN7nmGjkMlDEg7KItVI4xhIIvgFvI39SRzg&e=

S.

On 20 June 2018 at 15:52, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
[email protected]> wrote:

> So I think the question I should be asking is, is there a Houdini mailing
> list?
>
>
>
> But putting that aside, the thing I really wanted to know is, what’s the
> practical difference between a path and curve in Houdini?
>
>
>
> I’ve learned I can path animate on both, but each creates a “curve” in
> different ways and I’ve been unable to determine what might be common or
> similar between them. I’m finding paths to be very cumbersome because they
> create so many cv objects that are not part of a unified path object. I can
> see advantages to that but the disadvantage is that large paths are
> difficult to manage. And curves seem significantly difficult to edit with
> precision, at least easily compared to paths.
>
>
>
> So whats the difference? Why one vs the other and what uses are they best
> for.
>
>
>
>
>
>
>
> Joey
>
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