oh man!
Hello Sven,

super i  also tried rotationkeys!, the final solution is actually the 4th place behind the comma,
Thanks a lot that saves me a lot of work and the rig remains clear.
Thank you very much and if this "Umbrellamist" is over and we can travel again, let me know when you are in Frankfurt all the best,
Stay healthy all together

Walter
Sven Constable <[email protected]> hat am 19. März 2020 um 14:33 geschrieben:

Hi Walter,

 

I think there were two issues with the setup:

 

A. The constraint works when blending in but seems to not work when blending out (back to zero). That is because there is no value to fade against. Just put an initial rotation key on the bones to fix that.  If you are going to use forward kinematic with rotating the bones later on, this would have been fixed automatically. In the test setup, I put a rotation key on all bones on frame 1 to make it work.

 

B. It can raise funky behavior, when animating the constraint blending to zero. I remember having this problem some years ago and I'm not sure whats causing it under the hood, but it is  relatively easy to fix. Change the value to just above zero. :)

I changed the animation of the control object (red triangle) to 0.001 instead of zero and it seems to work.

 

Modified scene file attached. Hope it helps.

 

Sven

 

From: [email protected] [mailto:[email protected]] On Behalf Of - -
Sent: Thursday, March 19, 2020 12:55 PM
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: rigging XSI IK-finger


Hello,

I'm not getting anywhere with a rigging problem,
maybe someone here, and especially in Xsi, has racked his brain.
I need a rig for one finger that is primarily controlled by ik
with the possibility to fix the last limb as well (e.g.: push-ups)
my approach at the moment is that i put a pos.contraint on the last fingerbone.
so far so good only if i fade this constraint back in the normal IK chain the constraint jumps  what i dont want , fading in the constraint works.
since the rig is already complex i also need a forward version,
I'd like to avoid another generation of iknormal in ikfix crossfades.
My solution with the fade is not perfect, the tip slips away a little bit, but it
should meet my requirements
would be a great help
greetings
enclosed the problem 2015sp2 25frames


I hope the attachment will work one as rar theother where i changen the scn in jpg


Walter in Homeoffice



Walter Volbers

Senior Animator
+49 (0) 69.48 000 55.0

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Walter Volbers
Senior Animator
+49 (0) 69.48 000 55.0
 ____________________________________________________________________________________The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact the sender and delete the material from any computer.
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