Glad to be of help. Regarding the unexpected behavior when using zero values in the blending parameter…I suspect XSI interprets a zero value as "muted" and does not evaluate the blending parameter anymore. I encountered this the first time more than 10 years ago. Not sure if it's a bug or just an issue by design. Back then I rather stayed away from blending constraints also because it depended on the playback and was causing animation jumps sometimes when rendering on the farm. But this might be outdated information and no longer applicable.
Sven From: - - [mailto:[email protected]] Sent: Thursday, March 19, 2020 2:52 PM To: Official Softimage Users Mailing List. https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKn8EZ2bh-2FeDfpQ6jvSMl-2F8a-2BJ96fjBLXd-2FmkppBf2ACxCy0drAhbiFXF4-2By0GOVIYQaywTnxa78ZqvscrivmPlToe4mYDtQr0GrEJChQVlCH7uGKSL1kHZsNYI6-2FyTCzyw-3D-3DQJ8l_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBsiuPVJVPPQCnd4tnrL1EDldAE3Ayj7tyTAFgh5Fg7d087hhN0ljI6I-2FvLT7X-2BufgS-2FFsNr6dY-2F4OXSdoIehZoqFR57brKzCyNDmdf3R-2BZLXizqMPjHdqmXxjaZmAwngfOPo-2BSN5lNV1ZpLD5gyZEt-2BRUZCXARl1wxwAqed46ZrULOBn78vQSEmFXlDxfVMplu4IjI3x6pKB4byDO0zMf ; Sven Constable Subject: RE: rigging XSI IK-finger !!!SOLVED!!! oh man! Hello Sven, super i also tried rotationkeys!, the final solution is actually the 4th place behind the comma, Thanks a lot that saves me a lot of work and the rig remains clear. Thank you very much and if this "Umbrellamist" is over and we can travel again, let me know when you are in Frankfurt all the best, Stay healthy all together Walter Sven Constable <[email protected]> hat am 19. März 2020 um 14:33 geschrieben: Hi Walter, I think there were two issues with the setup: A. The constraint works when blending in but seems to not work when blending out (back to zero). That is because there is no value to fade against. Just put an initial rotation key on the bones to fix that. If you are going to use forward kinematic with rotating the bones later on, this would have been fixed automatically. In the test setup, I put a rotation key on all bones on frame 1 to make it work. B. It can raise funky behavior, when animating the constraint blending to zero. I remember having this problem some years ago and I'm not sure whats causing it under the hood, but it is relatively easy to fix. Change the value to just above zero. :) I changed the animation of the control object (red triangle) to 0.001 instead of zero and it seems to work. Modified scene file attached. Hope it helps. Sven From: [email protected] [mailto:[email protected]] On Behalf Of - - Sent: Thursday, March 19, 2020 12:55 PM To: Official Softimage Users Mailing List. https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKn8EZ2bh-2FeDfpQ6jvSMl-2F8a-2BJ96fjBLXd-2FmkppBf2ACxCy0drAhbiFXF4-2By0GOVIYQaywTnxa78ZqvscrivmPlToe4mYDtQr0GrEJChQVlCH7uGKSL1kHZsNYI6-2FyTCzyw-3D-3DDgMo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBsiuPVJVPPQCnd4tnrL1EDldAE3Ayj7tyTAFgh5Fg7Vw2Qe2AxyjgSiXlggrSr3GpsAGC9J5fluS6pFnIJnYUqwDrBa2-2F37DVsFFEWE1rvKgAys0i3loWShubks1wRjUGG5W0C1-2F4s-2BOL5JqqLVQBtsWJXjIaUoDYfSYmDFu36KYRTms069F4CjqrX2nxTMskqPQy37zzR1F8rENCnivm Subject: rigging XSI IK-finger Hello, I'm not getting anywhere with a rigging problem, maybe someone here, and especially in Xsi, has racked his brain. I need a rig for one finger that is primarily controlled by ik with the possibility to fix the last limb as well (e.g.: push-ups) my approach at the moment is that i put a pos.contraint on the last fingerbone. so far so good only if i fade this constraint back in the normal IK chain the constraint jumps what i dont want , fading in the constraint works. since the rig is already complex i also need a forward version, I'd like to avoid another generation of iknormal in ikfix crossfades. My solution with the fade is not perfect, the tip slips away a little bit, but it should meet my requirements would be a great help greetings enclosed the problem 2015sp2 25frames I hope the attachment will work one as rar theother where i changen the scn in jpg Walter in Homeoffice Walter Volbers Senior Animator +49 (0) 69.48 000 55.0 [email protected] https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbUIDTseOkmd61CDhFHih9V0fX7-2Bu7QpIWXHyFOulZPLPXxnigo2y4HMoQ9yQzkfL4wVTxyExgXrgievSIouvcDKFE-2F3uLiNgN0OlOO-2FBJHMys-2Fms8rskyoqjG731DerEQiRXYyShbYtsZnAS8mssQCueuT-2FlA-2Bdxgxm0TFSYlnfBkGj-2Bn5s7KB2qIjqs-2Fxpv4JFTcdF3mmvp7hkolsnO5-2BrDCxB1UM1-2Fr9MNEITxIviEzLzrMhzbM6GaioLkDPWIZD-2BvEz87Vjc8PCGOqyXCDHVEATEF9veKgJ7zQOsy-2B-2F4NCWWF_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBsiuPVJVPPQCnd4tnrL1EDldAE3Ayj7tyTAFgh5Fg7RlDQH2G7Z0jEERzoNmPNcvLi7Vtt3-2BdpODkBQeV7j-2FAHVF2RBf7SxZFoGx20yHheN7Qb36wJU61s8qTg93qr-2B9LTub4ULZ5Fu-2BB12d2-2FYfzgWtBoRIdqC9nSjPECPjcVMrppkn-2Fxg0SStpEDl4qnNnYusX71D8uU1SBKmjHKU-2F6 ____________________________________________________________________________________The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. 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