You could do it with states. State 1 emit position = point position. State 2 whatever.
Sent from my iPhone > On 20 Mar 2020, at 16:44, [email protected] wrote: > > It has been ages since I used ICE for anything remotely complex, so I > have totally forgotten how to do even simple things. I have looked > through example scenes and various stuff online without finding a > solution. > > I need to generate particles on the surface of an object which stay > there, until they are triggered by a volume to start falling - ie a RBD > setup where I for instance in MOM previously have succede by modifying > the mass with a trigger object. > > How would I go about this with ordinary RBD particles? All my attempts > so far result in no falling when I attempt to modify the mass. > > Thanks :) > > Cheers everyone and stay safe in these times - Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

