You could do it with states.  State 1 emit position = point position. State 2 
whatever. 


Sent from my iPhone

> On 20 Mar 2020, at 16:44, [email protected] wrote:
> 
> It has been ages since I used ICE for anything remotely complex, so I 
> have totally forgotten how to do even simple things. I have looked 
> through example scenes and various stuff online without finding a 
> solution.
> 
> I need to generate particles on the surface of an object which stay 
> there, until they are triggered by a volume to start falling - ie a RBD 
> setup where I for instance in MOM previously have succede by modifying 
> the mass with a trigger object.
> 
> How would I go about this with ordinary RBD particles? All my attempts 
> so far result in no falling when I attempt to modify the mass.
> 
> Thanks :)
> 
> Cheers everyone and stay safe in these times - Morten
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