Hi all,
I'm about to release Soya 0.10.2. There is no big new feature, but several
interesting stuff though (extracted from CHANGES):
* Added interpolation support (see tuto state-1)
* soya.tofu4soya now use interpolation for remotely controlled
mobiles (still experimental)
* Solid shapes (see tuto modeling-solid-shape-1)
* Support for texture border (automaticaly detected and activated if the
texture size is 2**x+2)
* Added soya.label3d.Label3D, a 2D text label at a 3D position
* Added a module with material classes with special effects on
textures, like gliding texture (see soya.spc_material)
* Bugfixes:
* Newly created materials were activated by error
* Cal3dVolume no longer crash if it has no shape
* changing Material.clamp didn't re-init the texture, and thus was
having no effect
* Camera.coord2d_to_3d now works better with ortho cameras (still
not perfect though)
* Bugfix on object pickling (the bug was probably introduced by a
recent version of python)
I removed the new heighmap I was working on, because it was REALLY too bugged.
Once again, Blam's landscape has won :-/
I'm also thinking about moving the entire OOmadness site to a kind of wiki
(surely MoinMoin because it's Python :-). And the new OOmadness will have a new
game project featuring Balazar... ;-)
Jiba
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