Hi all,

I'm about to release Soya 0.10.2. There is no big new feature, but several 
interesting stuff though (extracted from CHANGES):
  * Added interpolation support (see tuto state-1)
  * soya.tofu4soya now use interpolation for remotely controlled
    mobiles (still experimental)
  * Solid shapes (see tuto modeling-solid-shape-1)
  * Support for texture border (automaticaly detected and activated if the
    texture size is 2**x+2)
  * Added soya.label3d.Label3D, a 2D text label at a 3D position
  * Added a module with material classes with special effects on
    textures, like gliding texture (see soya.spc_material)
  * Bugfixes:
    * Newly created materials were activated by error
    * Cal3dVolume no longer crash if it has no shape
    * changing Material.clamp didn't re-init the texture, and thus was
      having no effect
    * Camera.coord2d_to_3d now works better with ortho cameras (still
      not perfect though)
    * Bugfix on object pickling (the bug was probably introduced by a
      recent version of python)

I removed the new heighmap I was working on, because it was REALLY too bugged. 
Once again, Blam's landscape has won :-/

I'm also thinking about moving the entire OOmadness site to a kind of wiki 
(surely MoinMoin because it's Python :-). And the new OOmadness will have a new 
game project featuring Balazar... ;-)

Jiba

_______________________________________________
Soya-user mailing list
[EMAIL PROTECTED]
https://mail.gna.org/listinfo/soya-user

Reply via email to