Thomas Gräupl so am Tue, Dec 13, 2005 at 02:58:22PM +0100:
> Hi all,
> 
> First of all let me thank you for your great work! Soya is great ;-)
> 
> I am currently developing a visualisation tool for a simulation at my
> university. This simulation has to do with aircraft; so i need only
> few models (about 3 aircraft) in mostly empty space and some landscape
> below. Here are my questions:
> 
> 1) I observed that soya renders only models not farther away than
> about 150 units. Is there a way to increase this distance?

the camera - Object has two attributes "front" and "back": (just quoting
    documenatation here)

 |   - front, back : objects whose distance from the camera is not between 
front and back
 |     are clipped. Front defaults to 0.1 and back to 100.0.
 |     If the back / front ratio is too big, you loose precision in the depth 
buffer.

so try a

camera.back = 300.0

or what ever is apropriate for your models.

> 2) I am experimenting with some blender models and encountered
> difficulties when importing them to soya. Here is what I did:
>   - opened model in blender
>   - unpacked textures
>   - resized textures to square proportions (128x128, etc.)
>   - imported model to soya using blender2soya.py
>   - i got no error messages; the model is imported flawlessly
>   - unfortunately the models appear to be untextured in soya
> 
> I suspect that may naive attempt to import existing models could be
> greatly improved ;-)
> Can you point me to a working method to import existing textured
> models from blender to soya? (I read the FAQ but it did not help me
> much.)

Did you put the texture-images into data/images?

  Henning
-- 
"Windows is a 64 bit tweak of a 32-bit extension to a 16-bit user
interface for an 8-bit operating system based on a 4-bit architecture
from a 2-bit company that can't stand 1 bit of competition."

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