cal3d fully supports 3ds max armatures i think, so if some of the new blender 
bone types could be matched to those then it would be even better :)

of course somone could just use blenders armature code instead of cal3d ... ;)
/me runs 

On Wednesday 09 November 2005 11:39, Toni Alatalo wrote:
> hello,
>
> has anyone looked at the upcoming Blender 2.40 armature system, and the
> cal3d export script? i suppose as cal3d probably has the same model as
> before the basics of the exporting wont really change even though Blender
> has now new bone types (bendy, hinge, ..) etc., i.e. when preparing for
> cal3d modellers must be just restricted to what it supports, like with
> earlier Blenders too .. right?
>
> as many of you probably know, due to the rewrite of the whole armature
> system in Blender, also the armature python api code has been rewritten
> now. the getters were recently added to CVS, and i hope they are being
> tested by exporters now/soon .. and would like to hear experiences about it
> from e.g. you guys. setters are still to come but that is no issue here i
> guess..
>
> ~Toni
>
>
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