cal3d fully supports 3ds max armatures i think, so if some of the new blender bone types could be matched to those then it would be even better :)
of course somone could just use blenders armature code instead of cal3d ... ;) /me runs On Wednesday 09 November 2005 11:39, Toni Alatalo wrote: > hello, > > has anyone looked at the upcoming Blender 2.40 armature system, and the > cal3d export script? i suppose as cal3d probably has the same model as > before the basics of the exporting wont really change even though Blender > has now new bone types (bendy, hinge, ..) etc., i.e. when preparing for > cal3d modellers must be just restricted to what it supports, like with > earlier Blenders too .. right? > > as many of you probably know, due to the rewrite of the whole armature > system in Blender, also the armature python api code has been rewritten > now. the getters were recently added to CVS, and i hope they are being > tested by exporters now/soon .. and would like to hear experiences about it > from e.g. you guys. setters are still to come but that is no issue here i > guess.. > > ~Toni > > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user
