I can't get UV textures working on my models. The character-animation-1.py tutorial works fine, but if I substitute my own models the textures don't load. I get this error message as it starts:
Exception exceptions.ValueError: <exceptions.ValueError instance at 0xb6f2842c> in '_soya._Cal3dShape._set_texture_from_model' ignored More details: I made the model in blender, did the UV mapping, and exported it using blender2cad3d. The .xrf file created by the export has the full path to the image, like this: <MAP>/home/mivey/svn_co/hello-soya/data/blender/gus.png</MAP> I tried changing the path in the .xrf file. If I change it to something which doesn't exist I get a "file not found" error, so I know it is finding my file. I noticed the balazar model from character-animation-1.py has binary files in the shapes/balazar directory, while my files are XML. Not sure if this matters... I'm using soya 9.1 because it is easily available for ubuntu. I tried soya 10.1, but the character-animation-1.py tutorial causes a segfault (some other tutorials, like basic-1.py, work fine in 10.1) Any ideas? -Mark Ivey-
