I can't get UV textures working on my models.  The
character-animation-1.py tutorial works fine, but if I substitute my own
models the textures don't load.  I get this error message as it starts:

Exception exceptions.ValueError: <exceptions.ValueError instance at
0xb6f2842c> in '_soya._Cal3dShape._set_texture_from_model' ignored


More details:
I made the model in blender, did the UV mapping, and exported it using
blender2cad3d.  The .xrf file created by the export has the full path to
the image, like this:
<MAP>/home/mivey/svn_co/hello-soya/data/blender/gus.png</MAP>

I tried changing the path in the .xrf file.  If I change it to something
which doesn't exist I get a "file not found" error, so I know it is
finding my file.

I noticed the balazar model from character-animation-1.py has binary
files in the shapes/balazar directory, while my files are XML.  Not sure
if this matters...

I'm using soya 9.1 because it is easily available for ubuntu.  I tried
soya 10.1, but the character-animation-1.py tutorial causes a segfault
(some other tutorials, like basic-1.py, work fine in 10.1)

Any ideas?

-Mark Ivey-


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