On Tue, 11 Oct 2005 22:30:42 -0700
Mark Ivey <[EMAIL PROTECTED]> wrote:

> I can't get UV textures working on my models.  The
> character-animation-1.py tutorial works fine, but if I substitute my
own
> models the textures don't load.  I get this error message as it
starts:
> 
> Exception exceptions.ValueError: <exceptions.ValueError instance at
> 0xb6f2842c> in '_soya._Cal3dShape._set_texture_from_model' ignored
> 
> 
> More details:
> I made the model in blender, did the UV mapping, and exported it using
> blender2cad3d.  The .xrf file created by the export has the full path
to
> the image, like this:
> <MAP>/home/mivey/svn_co/hello-soya/data/blender/gus.png</MAP>
> 
> I tried changing the path in the .xrf file.  If I change it to
something
> which doesn't exist I get a "file not found" error, so I know it is
> finding my file.
> 
> I noticed the balazar model from character-animation-1.py has binary
> files in the shapes/balazar directory, while my files are XML.  Not
sure
> if this matters...
> 
> Any ideas?


You need to put your texture in the data/images/ directory, and Soya
should find it automatically.

XML should be right ; but there is an option for using binary files
(which are smaller).

You may also use the auto-exporter feature (see tuto
blender-auto-exporter).

Jiba

Reply via email to