Hi! I have tried both soya 0.10.1 and soya from cvs head and they both consistently segfault when they do Cal3d stuff.
python game_skel-4.py and character-animation-shadow-cellshading-1.py gives: #0 0xb78b5fa8 in CalCoreModel::getCoreMeshCount () from /usr/lib/libcal3d.so.10 #1 0xb78f7741 in CalModel::attachMesh () from /usr/lib/libcal3d.so.10 #2 0xb78a9cc0 in CalModel_AttachMesh () from /usr/lib/libcal3d.so.10 #3 0xb7b0a307 in init_soya () from /usr/lib/python2.4/site-packages/soya/_soya.so ... lots more #67 0x08054f21 in _start () python character-animation-1.py raises an assertion: python: coremodel.cpp:48: virtual CalCoreModel::~CalCoreModel(): Assertion `m_vectorCoreAnimation.empty()' failed. According to soya, I have the following: * Soya * version 0.10.1 * Using OpenGL 2.0.0 NVIDIA 76.67 * - renderer : Quadro FX 330/PCI/SSE2 * - vendor : NVIDIA Corporation Thanks for a great 3d engine! -- mvh Björn
