Hi! I have tried both soya 0.10.1 and soya from cvs head and they both
consistently segfault when they do Cal3d stuff.

python game_skel-4.py and character-animation-shadow-cellshading-1.py gives:

#0  0xb78b5fa8 in CalCoreModel::getCoreMeshCount () from /usr/lib/libcal3d.so.10
#1  0xb78f7741 in CalModel::attachMesh () from /usr/lib/libcal3d.so.10
#2  0xb78a9cc0 in CalModel_AttachMesh () from /usr/lib/libcal3d.so.10
#3  0xb7b0a307 in init_soya () from
/usr/lib/python2.4/site-packages/soya/_soya.so
... lots more
#67 0x08054f21 in _start ()

python character-animation-1.py raises an assertion:

python: coremodel.cpp:48: virtual CalCoreModel::~CalCoreModel():
Assertion `m_vectorCoreAnimation.empty()' failed.

According to soya, I have the following:

* Soya * version 0.10.1
* Using OpenGL 2.0.0 NVIDIA 76.67
*   - renderer : Quadro FX 330/PCI/SSE2
*   - vendor   : NVIDIA Corporation

Thanks for a great 3d engine!

--
mvh Björn

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