I had segmentation faults from Cal3D too.  It was caused by not having
the correct version (0.10).

On Tue, 2005-10-18 at 19:52 +0200, BJörn Lindqvist wrote:
> Hi! I have tried both soya 0.10.1 and soya from cvs head and they both
> consistently segfault when they do Cal3d stuff.
> 
> python game_skel-4.py and character-animation-shadow-cellshading-1.py gives:
> 
> #0  0xb78b5fa8 in CalCoreModel::getCoreMeshCount () from 
> /usr/lib/libcal3d.so.10
> #1  0xb78f7741 in CalModel::attachMesh () from /usr/lib/libcal3d.so.10
> #2  0xb78a9cc0 in CalModel_AttachMesh () from /usr/lib/libcal3d.so.10
> #3  0xb7b0a307 in init_soya () from
> /usr/lib/python2.4/site-packages/soya/_soya.so
> ... lots more
> #67 0x08054f21 in _start ()
> 
> python character-animation-1.py raises an assertion:
> 
> python: coremodel.cpp:48: virtual CalCoreModel::~CalCoreModel():
> Assertion `m_vectorCoreAnimation.empty()' failed.
> 
> According to soya, I have the following:
> 
> * Soya * version 0.10.1
> * Using OpenGL 2.0.0 NVIDIA 76.67
> *   - renderer : Quadro FX 330/PCI/SSE2
> *   - vendor   : NVIDIA Corporation
> 
> Thanks for a great 3d engine!
> 
> --
> mvh Björn
> 
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