I had segmentation faults from Cal3D too. It was caused by not having the correct version (0.10).
On Tue, 2005-10-18 at 19:52 +0200, BJörn Lindqvist wrote: > Hi! I have tried both soya 0.10.1 and soya from cvs head and they both > consistently segfault when they do Cal3d stuff. > > python game_skel-4.py and character-animation-shadow-cellshading-1.py gives: > > #0 0xb78b5fa8 in CalCoreModel::getCoreMeshCount () from > /usr/lib/libcal3d.so.10 > #1 0xb78f7741 in CalModel::attachMesh () from /usr/lib/libcal3d.so.10 > #2 0xb78a9cc0 in CalModel_AttachMesh () from /usr/lib/libcal3d.so.10 > #3 0xb7b0a307 in init_soya () from > /usr/lib/python2.4/site-packages/soya/_soya.so > ... lots more > #67 0x08054f21 in _start () > > python character-animation-1.py raises an assertion: > > python: coremodel.cpp:48: virtual CalCoreModel::~CalCoreModel(): > Assertion `m_vectorCoreAnimation.empty()' failed. > > According to soya, I have the following: > > * Soya * version 0.10.1 > * Using OpenGL 2.0.0 NVIDIA 76.67 > * - renderer : Quadro FX 330/PCI/SSE2 > * - vendor : NVIDIA Corporation > > Thanks for a great 3d engine! > > -- > mvh Björn > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user
