Im not sure if this is a problem of not having enough know-how about blender or soyas or the cal3d-exporter.
Problem: I made up an animated model in blender, put it into the data/blender-directory of my soya application and used it. Importing seems to work fine, nothing errournous is reported. It looks good as long as I dont play the animation. When I do I can guess it tries to walk, but certain faces/vertices fly around very strange. OS: Debian GNU/Linux (no special distri, mixed package sources) Blender Version: 2.37 Soya: 0.10.1-3 Details of what I did: - I made up a man be making one half, mirroring it, and merging the two halves together making it a single object. - I pressed Ctrl-Shift-A for setting the object coordinate system to the global one (a tutorial told me to do that, though) - I gave him an armature, paranted it correctly and defined the vertex-groups carefully by hand - By using rotation and movement, I made up an animation and called it "Walk". The arms where horizontal when I made the shape, so I turned them down in pose mode. -> Interestingly enough, the arms especially seem very weird in soya! - I verified that the animation looks nice and as I wanted in blender. Henning PS: If it helps I can provide the blender-file as well as screenshots from the model inside soya and/or blender -- "Windows is a 64 bit tweak of a 32-bit extension to a 16-bit user interface for an 8-bit operating system based on a 4-bit architecture from a 2-bit company that can't stand 1 bit of competition."
