Im not sure if this is a problem of not having enough know-how about
blender or soyas or the cal3d-exporter.

Problem:
I made up an animated model in blender, put it into the
data/blender-directory of my soya application and used it.
Importing seems to work fine, nothing errournous is reported.
It looks good as long as I dont play the animation.
When I do I can guess it tries to walk, but certain faces/vertices
fly around very strange.

OS: Debian GNU/Linux (no special distri, mixed package sources)
Blender Version: 2.37
Soya: 0.10.1-3

Details of what I did:
- I made up a man be making one half, mirroring it,
  and merging the two halves together making it a single object.
- I pressed Ctrl-Shift-A for setting the object coordinate system to
  the global one (a tutorial told me to do that, though)
- I gave him an armature, paranted it correctly and defined the
  vertex-groups carefully by hand
- By using rotation and movement, I made up an animation and called it
  "Walk". The arms where horizontal when I made the shape, so I turned
  them down in pose mode.
  -> Interestingly enough, the arms especially seem very weird in soya!
- I verified that the animation looks nice and as I wanted in blender.
  
Henning
PS: If it helps I can provide the blender-file as well as screenshots
from the model inside soya and/or blender
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