In my mind, Soya3D is somewhere between a high-level rendering engine
and a full fledged game engine. Game-engines are too high level for
what you want, but Soya might be perfect. (or it might not :-)

You don't need to use Blender for creating objects, take a look at the
modelling* tutorials (starting with)
http://home.gna.org/oomadness/en/soya_tuto/tutomodeling-1.html

I'm not sure if there are primitives for clyinders et al, but I expect
there are. If not, I'm sure it would be very easy to make some. (You
could even import them from blender :-)

I didn't know vpython was capable of doing what you're interested in,
I thought it was a bit more limited than that. You may also be
interested in cgkit (cgkit.sf.net), which is something like a
modelling toolkit but without built-in support for rendering as with
soya. (It does have extensions for interactive opengl, ogre, and
renderman rendering though)

Dusty

On 10/19/05, Frédéric Mantegazza <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I have been using vpython for a while, in a scientific application. I use 3D
> objects to represent a big instrument called spectrometer. This is very
> usefull for scientists to control the instrument position when they are at
> home. We also use vpython to simulate some physics stuff, like neutron
> interactions (see attached files).
>
> I was wondering if I can use Soya to do that... I need to create geometrical
> objects (cylinders, arrows, ...), and to be able to move/rotate/resize them
> precisely. Does Soya allow that ?
>
> I also need to make animations. With vpython, I export scene in pov format,
> and then use povray to compute a nice image. Transcode is used to combines
> all images in a short movie.
>
> I'm reading the tutorial, but I didn't see what is the 'data' format used by
> soya. Do I really need Blender to create a simple object ? Is there a
> simpler solution ?
>
> Any feedback welcome.
>
> Cheers,
>
> --
>    Frédéric
>
>
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