Le Mercredi 19 Octobre 2005 17:45, Dusty Phillips a écrit : > You don't need to use Blender for creating objects, take a look at the > modelling* tutorials (starting with) > http://home.gna.org/oomadness/en/soya_tuto/tutomodeling-1.html
Good :o) In fact, the idea will be to mix blender-made objects (for all static pieces, like the instrument itself), and modelled objects, like arrows, which will be used to represent some magnetic fields. Le Mercredi 19 Octobre 2005 17:59, Henning Hasemann a écrit : > Soya support moving, resizing and rotating objects and at least the > primitives cube and sphere. > If you really want to avoid using blender I could provide you with some > arrows or other simple things as ready-to-use shapes. I appreciate your help. I will certainly ask you to do, for example, an arrow, to see how it works exactly. Then, I think I will be able to do other basic shapes. In the arrow example, will it be possible to resize it in a smart way, like make it longer, without making it larger (the head as to remain the same too) ? I think it will need to write code at the arrow level class... Le Jeudi 20 Octobre 2005 00:00, Jiba a écrit : > The .data format is simply the Python objects pickled. Thank you all for your help. I will dive into soya soon ;o) Cheers, -- Frédéric
