Le Mercredi 19 Octobre 2005 17:45, Dusty Phillips a écrit :

> You don't need to use Blender for creating objects, take a look at the
> modelling* tutorials (starting with)
> http://home.gna.org/oomadness/en/soya_tuto/tutomodeling-1.html

Good :o)

In fact, the idea will be to mix blender-made objects (for all static 
pieces, like the instrument itself), and modelled objects, like arrows, 
which will be used to represent some magnetic fields.

Le Mercredi 19 Octobre 2005 17:59, Henning Hasemann a écrit :

> Soya support moving, resizing and rotating objects and at least the
> primitives cube and sphere.
> If you really want to avoid using blender I could provide you with some
> arrows or other simple things as ready-to-use shapes.

I appreciate your help. I will certainly ask you to do, for example, an 
arrow, to see how it works exactly. Then, I think I will be able to do 
other basic shapes.

In the arrow example, will it be possible to resize it in a smart way, like 
make it longer, without making it larger (the head as to remain the same 
too) ? I think it will need to write code at the arrow level class...

Le Jeudi 20 Octobre 2005 00:00, Jiba a écrit :

> The .data format is simply the Python objects pickled.

Thank you all for your help. I will dive into soya soon ;o)

Cheers,

-- 
   Frédéric

Reply via email to