On Wednesday 21 September 2005 22.54, Jiba wrote: > On Wed, 21 Sep 2005 18:47:20 +0200 > Currently Soya has no LOD support (that something missing I know...). > And there is no way to create a shape without shapifying... you can > either create all possible shapes before rendering (probably using a > quite small number of LODs) or render the planet without using shape > (not easy but do-able).
By "render the planet without using shape" you mean the opengl rendering (using soya.PythonCoordSyst)? This would be interesting if i could make raypicking work with it and get the camera's position. I have fixed the output using the opengl system (GLRENDER variable). It's limited to the planet's shape (no wather & air), but it's faster then creating the soya object, as it doesnt need any shapifying. Reto -- Reto Spoerri : http://www.nouser.org/ Mousecam : http://www.knoppix.tv/
