On Wednesday 21 September 2005 22.54, Jiba wrote:
> On Wed, 21 Sep 2005 18:47:20 +0200
> Currently Soya has no LOD support (that something missing I know...).
> And there is no way to create a shape without shapifying... you can
> either create all possible shapes before rendering (probably using a
> quite small number of LODs) or render the planet without using shape
> (not easy but do-able).

By "render the planet without using shape" you mean the opengl rendering 
(using soya.PythonCoordSyst)? This would be interesting if i could make 
raypicking work with it and get the camera's position.

I have fixed the output using the opengl system (GLRENDER variable). It's 
limited to the planet's shape (no wather & air), but it's faster then 
creating the soya object, as it doesnt need any shapifying.


Reto

-- 
Reto Spoerri : http://www.nouser.org/
Mousecam : http://www.knoppix.tv/

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