On 15.8.2005, at 21:08, Arc wrote:

be very good for inter-application functions, such as using Blender as a
level editor or GIMP as a skin editor in realtime.  GIMP and Soya can
share skin data, so you can draw on the gimp window and watch it reflect
in realtime on the 3d object.  That is, if GIMP is ready for this ;-)

iirc this has been done, as in demoed a long time ago with some old version of Verse, by the Verse developers. interesting to see how far Jiri gets with Verse integration to Blender during his Summer of Code project now .. dunno if he's using Python there, perhaps not .. earlier iirc Emil or someone from the Verse project was wondering if Python would be the way there

btw there is also one other c++ written library, that may suite games better (i don't know if Verse works for it or not) - namely the VOS at http://www.interreality.org/ . don't know if that could support that streaming method you and Sean were talking about.. the last time i looked they were implementing an optimized protocol called VIP, a (yet-another) tcp replacement for lower latency iirc. oh and Python bindings.

The module is called Tempeh (Soya Cultures), formerly Py2Play2.  It's
designed for many different kinds of games, and unlike Tofu, it's not
built around the "level" ideology that Py2Play was.  "Levels" was a way

interesting. is the code somewhere already? (not that i'd really have time to look at it now but..)

~Toni


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