Hello. I have had some troubles getting lighting and shadows to look good in indoor levels. It seems like both shadows and lighting "ignore" geometry and shadows are cast through walls and lights shine through it. For example, I have two rooms like this:
+-------------+ | | | l1 | +-------------+ | | | | +-------------+ That is how the rooms look like from above, l1 is a light source and the lines is walls that separate them from each other. My problem is that light from l1 will shine through the wall and illuminate the bottom room too. But that is not right, the light should be blocked by the wall and not shine through it. The same thing happens with shadows. How do solve this? Do I need to place the rooms in separate portals or something? Also, does anyone have some tips on how to make a light source that illuminates like a candle or a torch? Any advice is greatly appreciated. Thanks -- mvh Björn
