On Sun, 2005-04-03 at 15:12 +0200, BJörn Lindqvist wrote: > Hello. I have had some troubles getting lighting and shadows to look > good in indoor levels. It seems like both shadows and lighting > "ignore" geometry and shadows are cast through walls and lights shine > through it. For example, I have two rooms like this: > > +-------------+ > | | > | l1 | > +-------------+ > | | > | | > +-------------+ > > That is how the rooms look like from above, l1 is a light source and > the lines is walls that separate them from each other. My problem is > that light from l1 will shine through the wall and illuminate the > bottom room too. But that is not right, the light should be blocked by > the wall and not shine through it. The same thing happens with > shadows. > > How do solve this? Do I need to place the rooms in separate portals or > something? Also, does anyone have some tips on how to make a light > source that illuminates like a candle or a torch? Any advice is > greatly appreciated. Thanks >
Check out modeling-shadow-1.py in the tutorial directory. You need to shapify the world containing your walls using a shapifier that has its shadow attribute set to 1.
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