> When the Cal3D importer gets my Cal3D shape from the
> data/chars/shapes/squirrel directory, it converts the texture located
in
> data/chars/images, but then doesn't respect the location and tries to
> save it in data/environs/materials. This is wrong. It should save it
> back to the data directory it got it from, in this case
> data/chars/images/materials.
When saving, soya ALWAYS saves in soya.path[0].
For material, we may guess the directory by getting the image directory,
but what about shape ? What about material without texture ? You can use
obj.save("/home/full_file_name") to save to a specific location.
> When the model loads up, I want it to track the camera, so per
previous
> discussions, I do squirrel.look_at(camera), and this totally screws up
> the model. It's hard to explain, but rotate_lateral(-90) does the
same
> thing. It's like the texture UVs get messed up, or like polys are
> rendered with backward normals and such. The approximate shape and
> movement of the model is correct, but it's not surviving the
translation
> 100% intact.
I don't know for that... can you be more precise ?
Jiba